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Adventures In The Forgotten Realms – MtG Combined with Dungeons & Dragons

Magic collaborates with iconic table top roleplaying game Dungeons & Dragons for the first time

Wizards of the Coast released Adventures In The Forgotten Realms, the latest set from the world’s oldest and best trading card game Magic: The Gathering (MTG) on MTG Arena and in-stores on 23 July.

NEW CARD TYPE: DUNGEON

Lost Mine of Phandelver

Dungeon
Cave Entrance — Scry 1. (Leads to: Goblin Lair, Mine Tunnels)
Goblin Lair — Create a 1/1 red Goblin creature token. (Leads to: Storeroom, Dark Pool)
Mine Tunnels — Create a Treasure token. (Leads to: Dark Pool, Fungi Cavern)
Storeroom — Put a +1/+1 counter on target creature. (Leads to: Temple of Dumathoin)
Dark Pool — Each opponent loses 1 life and you gain 1 life. (Leads to: Temple of Dumathoin)
Fungi Cavern — Target creature gets -4/-0 until your next turn. (Leads to: Temple of Dumathoin)
Temple of Dumathoin — Draw a card.

Every room has a triggered ability associated with it. The effect of each of these abilities is printed in the corresponding room. The triggered ability is “When you move your venture marker into this room, [effect].” For example, when you move your venture marker into Cave Entrance (the first room of Lost Mine of Phandelver), scry 1.

Inspired by D&D’s deep lore, Adventures In The Forgotten Realms brings players to the region of Faerûn, filled with new lands to explore, treasure to collect and dungeons to conquer. Characters from the new set are inspired by well-known D&D characters and icons including the gnome bard Ellywick, the crime boss Beholder Xanathar, the Elder Dragon Tiamat, and many others.

With over 260 cards in the set, Adventures In The Forgotten Realms is the first set to utilise flavour words to illustrate the stories told by the creatures and spells of the world. New card prompts ensure all player choices have a unique flavour of their own, whether players choose which attack a creature uses or which action to make when playing an instant.

In true D&D style, certain cards will also instruct players to roll a 20-sided die to determine the result of creature abilities and spells. The new element of unpredictability brought to MTG mechanics will encourage players to think outside the box and use random outcomes to their advantage.

Lastly, Adventures In The Forgotten Realms introduces the new Dungeon card type. When a spell or ability allows players to “venture into the dungeon”, they will embark on their own adventure and traverse through a dungeon of the player’s choice, activating room abilities to receive rewards and bonuses.

Thematically recognisable art styles can be found in Adventures In The Forgotten Realms boosters for certain lands and creatures. Limited land cards have alternate art styles reminiscent of classic D&D adventure modules such as the “Cave of the Frost Dragon” card.

A selection of iconic creatures also have alternate art styles depicting their entries in the older versions of the D&D Monster Manual such as in the card “Baleful Beholder”.

Adventures In The Forgotten Realms is available in Set Boosters, Draft Boosters and Collector Boosters, with each pack containing its own unique selection of rare or mythic rare cards, tokens and art cards. Commander decks featuring cards from the new set will also be available from 23 July.

Daniel Ryanhttps://www.nonfictiongaming.com/author/nfgdan/
Daniel 'Sheriff Dan' Ryan is a long time Dungeon Master who has worked in Esports, Marketing, and writes about Gaming when the sun goes down.
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