At PAX Australia earlier this year we had a chat with Ben Lee Co-Founder of Blowfish Studios. We also got time with Siegecraft Commander and Gunscape, their latest projects.
We went over the basics in our PAX Aus Day 2 recap, where we spent most of our time in the PAX Rising and Indie areas.
In the video, the Aussie indie explains how they came up with the concepts for these games along with what to expect as new content rolls out.
Check out the video below
Siegecraft Commander is the latest instalment in the popular Siegecraft franchise. With a combination of twitch mechanics and positional tactics, the aim is to build a fortress in a branching structure with specialised towers connected with lofty indestructible walls.
Almost everything is performed by adjusting the angle and trajectory of projectiles. Fans of cult classic Moonbase Commander will appreciate the fresh look and overall improvements.
As I mention in the interview, I’m terrible at this game. But I really enjoyed it and will aim for some more split screen vs mode when the game is in full launch.
Gunscape provides a toolbox full of iconic weapons, monsters and level elements as the foundation for players to build co-op, and single-player, FPS levels or MP Arenas in the most intuitive way possible. It does so by offering a series of simple tools based on a block-placement interface that many gamers will be familiar with.
Unlike similar tools Gunscape aims to empower its authors to enjoy the process of abstract level design by imposing refreshing restraints that map communities enjoy. Rather than building a game players will build a level within a game that features robust action and a vast array of weapons, enemies and components.
Gunscape is currently available via Steam Early Access on Windows, Mac, Linux: The game is also available for Xbox One.
More from PAX Australia
Thanks to Ben from Blowfish Studios for taking time out to chat with us.
If you’re looking for more news and articles to come out of PAX, check out our dedicated PAX Australia section. I’ve already got my tickets for next year and I’m excited to chat with more devs.
If there’s anyone you’d like us to get in contact with for an interview, let me know in the comments below and we will try to schedule a chat.
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