[News] Battlefield 3: Massive Patch

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Changes to Battlefield

Battlefield 3 is set to receive a huge number of weapon, accessory and vehicle fixes in the next patch for Xbox 360, PS3 and PC,  DICE has confirmed via an incomplete patch-list.

“Note that this is still not a full update list and there will be more information on this as we go forward.”  CM Daniel Matros wrote on the BF blog. 

“Also please remember that the content in this list might be changed but of course, we will also keep you in the loop about this.

DICE advises that the content in the list might changed at any time, but they will keep the community in the loop.

This comes after a large Battlefield community ‘Battlefieldo’ threatened to stage a 24 hour “blackout” similar to the protests against the Stop Online Piracy Act.

Much like the Half-Life protest, Battlefield fans were looking for more open lines of communication about changes being made.

“We want the EA community management to give back control to DICE Community Management, more transparency in the way that the game developer communicates with the community,”

GENERAL GAMEPLAY FIXES:

-Players should no longer take fall damage from short falls.
-Players now get up from Prone slightly faster, allowing better odds of getting away from a grenade or threat when prone.
-Fixed some situations that would unintentionally make a player unrevivable.
-Reduced the black screen fade in time on spawn. The fade is still necessary for properly streaming in loading content at spawn, but it has been substantially reduced.
-Increased the spawn protection time from 1sec to 2sec. The protection will still be immediately canceled as soon as the player moves or shoots.
-Spawn protection will no longer be canceled by the player looking around.
-Increased the speed at which a player regains accuracy when aiming after moving for a more responsive experience. Firing before fully zoomed will still result inaccurate fire.
-Increased the inaccuracy and recoil added when a player is fully suppressed.
-Shotgun Buck and Flechette rounds now have a less suppressive effect at medium to long range.
-Tweaked the damage levels of Buck and Flechette rounds to balance them with other weapons.
-Improved the suppression of the .44 magnum, .357 magnum, and the 5.8x42mm DAP88 rounds from the Type88 sniper.
-Attempting to Crouch (like Prone) will now properly interrupt Sprint.
-Increased the effectiveness of Suppression Resist Specialization.
-Parachutes now respond to turn and throttle inputs more quickly.
-Switching from primary weapons to sidearms and back now takes less time.
-Increased the effectiveness of explosive resistance.
-Tweaked bipod deploy settings so players can no longer deploy a bipod in places higher than chin level.
-The bipod should now be more reliable when deploying on top of sloped objects like cars and rocks.
-Fixed several issues with vaulting objects, especially for thin railings.
-The Knife now only takes two swipes to kill when attacking from a position where a takedown is not possible.
-CRAM weapons on Carriers now count towards stationary weapon awards.

For a full list, check out the post from the Battlelog.

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