Originally scheduled for release next week, the Xbox 360 version of Respawn Entertainment’s mech shooter has been pushed back to April 8 (April 11 in Australia/Europe).
The reasoning for this delay is explained in a post on Titanfall.com from EA Studios executive vice president Patrick Söderlund, who says the game is great, but there are a few improvements to be made.
Now, I want to update everyone on Titanfall for Xbox 360 in development with Bluepoint Games. I’ve been playing the game a lot, and it is fantastic. But we see a few things that can be made even better, so we’re giving Bluepoint a little more time to do just that and deliver an epic Titanfall experience for Xbox 360 players. Titanfall for Xbox 360 will now be releasing on April 8 in North America, and beginning on April 11 in Europe. The game will feature the same 6v6 gameplay, maps, modes, weapons and Burn Cards as the Xbox One and PC versions of the game.
It’s uncertain at this stage what these improvements will be for a older generation of console. With the changes only taking two weeks to fix it’s possible they aren’t that big of an issue.
Little is known what the Titanfall Xbox 360 version will look like. There are grumblings from gamers that the delayed Xbox 360 release is an attempt to drum up more Xbox One sales.
Xbox 360 gamers will have the opportunity to crack into Titalfall next month, provided Xbox Live servers hold out for them. In the mean time you can take a look at some of the Titanfall Maps and Screenshots.