Team17 has announced that the soon to be released Worms™ Revolution will expand on its gameplay formula with the inclusion of both dynamic water and physics objects.
The introduction of dynamic water within the game promises to introduce new and unique hazards to players. Dynamic water features in an array of new weapons such as the water bomb and water pistol. It can also appear already on the landscape in matches.
For example, dynamic water could appear as a deposit within some landscape that, once destroyed, releases the flowing torrent of destruction. Unsuspecting worms are swept across the landscape and those unfortunate enough to end the turn submerged take damage as they slowly drown in a watery grave.
Physics objects are destructible items that possess devastating effects. Interaction with these items allows players to plan fiendish strategies and devise new and cruel ways in which to defeat their opponents. The physics objects can have different properties when they explode.
For example toxic items will disperse clouds of noxious gas when disturbed, causing damage to all worms in the immediate vicinity. Some will explode and cause flames to spew out, setting fire to the landscape and burning any nearby worms. Finally, some objects contain H2O and we know what trouble that can cause!
Earlier in the month there had also been announcements of classes to add diversity to the worms. No longer are all worms created equal.
The Soldier is like the standard worm from the previous Worms™ games, and is the most well rounded worm in the game. The Soldier is good at attacking and getting around the landscape, though he is not specialised in any particular area.
The Scout is a more agile class, moving faster than the other classes and jumping higher and further, but this is balanced against his weak attack power. His small size presents him as a slightly smaller target, particularly against ranged attacks, and his light weight means he can fall further without taking damage. However this also means that he’s more susceptible to Melee attacks from the other classes or large explosions as the Scout gets blasted further than the other worms.
This worm is the largest and most powerful worm in the game, but he’s severely limited when it comes to getting around the landscape and he also makes for the biggest target, meaning he’s easier to hit than the other worms.
The Heavy’s size and lack of agility means he’s simply unable to reach the parts of the landscape that the other classes would take for granted without having to resort to a utility, but even then his extra bulk makes him sluggish on the Ninja Rope and Jetpack. However, the Heavy’s extra bulk can work to his advantage as it means he won’t travel as far, compared to the other classes, when hit, meaning he has a better chance of staying on the landscape.
The Scientist plays a support role. His physical attributes make him both weaker and slower than the standard Soldier worm, but for every turn that the Scientist takes he raises the health of the entire team. The Scientist is able to build stronger items, such as Sentry Guns and Electromagnets.
Worms™ Revolution is scheduled for a Q3 2012 release and will appear on PC and consoles.