Dungeons & Dragons 5th Edition – Rulebooks Guide

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[SRD] – Dungeons & Dragons – Systems Reference Document

The Systems Reference Document (SRD) contains guidelines for publishing content under the Open-Gaming License (OGL). The Dungeon Masters Guild also provides self-publishing opportunities for individuals and groups.

Download the V5.1 Systems Reference Document (including the OGL) here.

[PHB] – Players Handbook

Released: August 19, 2014

The Player’s Handbook is the essential reference for every Dungeons & Dragons roleplayer. It contains rules for character creation and advancement, backgrounds and skills, exploration and combat, equipment, spells, and much more. Use this book to create characters from among the most iconic D&D races and classes.

[DMG] – Dungeon Master’s Guide

The Dungeon Master’s Guide is one of the three main Dungeons & Dragons books, along with the Player’s Handbook and Monster Manual. It’s a reference used by the Dungeon Master (the game’s narrator) to create adventures—to run Dungeons & Dragons games and fill them with characters and stories. 

[MM] – Monster Manual

Released: September 17, 2014

Inside the Monster Manual you’ll find more than 150 classic D&D creatures, with vivid illustrations and rich descriptions to help breathe life into your zombies and liches.

[EEPC] – Elemental Evil Player’s Companion

[SCAG] – Sword Coast Adventurer’s Guide

The book offers new subclass options, such as the Purple Dragon Knight and the Swashbuckler, for many of the classes presented in the Player’s Handbook, as well as new subraces and backgrounds specific to the Forgotten Realms.

[VGtM] – Volo’s Guide to Monsters

· A deep dive into the lore behind some of D&D’s most popular and iconic monsters
· Dozens of monsters new to the fifth edition to include in your epic adventures
· New playable races to allow you to build characters to fit nearly any type of story in your D&D game.

[TP] – Tortle Package

This supplement also introduces a new playable character race, the tortle, and a new adventure location: Dangwaru, the Typhoon Palace. All of this is permissible for play within the D&D Adventurers League.

$9.99 on DMS Guild – Link Here.

All proceeds from this product are to be contributed to ExtraLife. You can head to the D&D page on Extra Life to find out more.

[XGtE] – Xanathar’s Guide to Everything

Over twenty-five new subclasses for the character classes in the Player’s Handbook, including the Cavalier for the fighter, the Circle of Dreams for the druid, the Horizon Walker for the ranger, and many more
   • Dozens of new spells, a collection of racial feats, and a system to give your character a randomized backstory
   • A variety of tools that provide Dungeon Masters fresh ways to use traps, magic items, downtime activities, and more—all designed to enhance a D&D campaign and push it in new directions

[MToF] – Mordenkainen’s Tome of Foes

Discover the truth about the great conflicts of the D&D multiverse in this supplement for the world’s greatest roleplaying game.

[WGtE] – Wayfarer’s Guide to Eberron

Wayfinder’s Guide to Eberron brings the eponymous campaign setting to the fifth edition of Dungeons & Dragons. This 175 page book gives you everything you need to create an Eberron story or character, exploring the core themes of the setting and the rules to implement them in fifth edition. It includes an overview of Khorvaire and the fantastic city of Sharn, along with a host of background ideas and story hooks.

$19.99 on DMS Guild – Link Here.

[GGtR] – Guildmasters’ Guide to Ravnica

Everything you need to create characters and run adventures in Ravnica—one of the richest, most beloved settings in Magic: The Gathering.
• 5 new races, specific to Ravnica, plus 2 new subclasses, 78 new monsters, and 17 new magic items.
• “Krenko’s Way:” a ready-made adventure for level 1 characters.