Where Angels Fear To Tread-Pt. 2
Now that you’re inside the bunker it’s time to start tearing it down. The map of the bunker is a small, simple, circle arena with multiple levels. The first is a stony base, the second level is a ring surrounding the pillar and at the very top is central platform. All three are carefully interconnected with steps leading to and from each level.
Your first order of business is protecting your air support. The buzzards Brick sent to help you are being shot down by several auto cannons on the bunker. Each cannon has an objective marker pointing out its position and often show up two at a time. Any decent damage dealing weapon will do, but corrosive weapons will chew through the armor quickly, allowing you take out each one faster. With the me gone it’s time to destroy the bunker. Unfortunately, the bunker isn’t a place. Handsome Jack comes over the ECHO and tells you it’s in fact the finest piece of robotic technology ever created.
[After the second injector goes the light bridges will give out, preventing Roland from reaching the control panels that lower the shields on the injectors. Thankfully, Lilith shows up to help Roland reach the final control panel. Take her advice and keep on your toes as they lower the shield. Jack will send a wave of powerful loaders down on you to stop your plan. With the final shield lowered, shoot the injector and it will all be lowered. Angel is free, but she eventually succumbs to the decades of being connected to the Eridium injectors. It’s a bittersweet moment, but you’ll soon be taking revenge on Jack.
Turn in the mission to Roland and receive this well-earned reward.