Non-Fiction Gaming http://www.nonfictiongaming.com News, eSports, Video Games Mon, 30 Mar 2015 00:09:52 +0000 en-US hourly 1 http://wordpress.org/?v=4.1.1 Final Fantasy Type 0 HD Reviewhttp://www.nonfictiongaming.com/2015/03/final-fantasy-type-0-hd-review/ http://www.nonfictiongaming.com/2015/03/final-fantasy-type-0-hd-review/#comments Sun, 29 Mar 2015 23:13:48 +0000 http://www.nonfictiongaming.com/?p=17645 Final Fantasy Type 0 is a major deviation from previous titles in the Final Fantasy franchise, with it's new, unique combat system and darker story.





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Final Fantasy Type 0 is a major deviation from previous titles in the Final Fantasy franchise, with it’s new and unique combat system, a darker story, and a vast array of diverse characters.

This change is not the breath of fresh air that many hoped it would be and instead trades story for gameplay.

Final Fantasy Type 0 HD

Series:Final Fantasy

Developer: Square Enix, HexaDrive

Publisher: Square Enix

Platforms: PlayStation Portable, PlayStation 4, Xbox One

Price: From $59.99 USD (Amazon)

 

Set in the war torn land of Orience, Final Fantasy Type 0, follows a class of unique students whom possess immense magical capabilities without the need of a legendary crystal of Orience.

Following the invasion of Rumbrum, one of Orience’s most vital cities, class zero are dispatched and are tasked with eliminating all Militasi foes whom pose a threat.

Team Work Is Your Best Option

ATB Kai

Final Fantasy Type 0 utilizes the ATB Kai system which made it’s debut in Final Fantasy X-2, and was later refined in Crisis Core -Final Fantasy VII, however unlike Crisis Core, Final Fantasy Type 0 heavily depends on party based combat obliging you to take control of various different characters.

Each time an enemy succumbs to their deadly wounds they will emit an energy named Phantoma. This energy possesses the ability to replenish a certain aspect of your character from your vital mana bar, to your irreplaceable HP bar. As well as replenishing Hp or mana the Phantoma also plays a significant part in the games leveling system, the Alto Crystarium. This section gives the player the ability to consistently level up certain aspects of their chosen character from health, to spells.

Type 0’s spells consist of five separate categories, Rifle (RF): This type shoots out straight in the direction of the target. It travels far but has narrow range, and when upgraded it will obtain the ability to penetrate the more ferocious enemies armor. Bomb (BOM): This type is effective in the player’s immediate surroundings.

When upgraded to BOM2 the ability will be able to last longer and can damage enemies that come in contact with the spell by dealing out more hits. Missile (MIS): This magical ability will swiftly follow your target before unleashing it’s fierce magical ability. When upgraded the spell will become obsolete in swift situations but will retain it’s homing trait until it makes contact with it’s target, rendering it a formidable foe.

Type 0 Accommodates Various Characters, It’s Your Choice Who You Play As

War Gods

As well as their various riveting spells each character also possesses the divine ability to summon am Eidolon, “war god”. This unparalleled beast takes the place of one of your party members, allowing you to immediately gain control of it.

During the process of summoning this relentless beast, the summoner character will immediately be stripped of life, depriving you of a third character for the rest of the mission.

However despite the inclusion of these revolutionary mechanics, Type 0’s story possesses little excitement and on more than one occasion confuses both itself and the player, making for an uninspired and perplexing experience.

Instead of obligating you to play through the various military confrontations that take place throughout the game, Type 0 instead obliges you yo observe one of the games most pivotal moments only to throw you into the aftermath.

 Narrative Is Type 0’s Weakest Component

However before you are even able to enter the next mission the game will force you to grind to the mandatory level. This becomes incredibly tedious as you will not only have to drastically increase the level of a single character, but your whole squad.

However despite this floor replayability is high, and the game encourages it by offering up various new story sequences, as well as access to new information regarding each individual character in the game. As well as new sequences following the games completion you will acquire various new modes making the game drastically more difficult.

Conclusion

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Final Fantasy Type 0 accommodates various new and riveting elements that have never before graced the series. The game is definitely a departure from the games roots and will likely inspire various games in the franchises future.

Combat is often clunky and narrative is poor, but there are easy fixes to these issues such as the inclusion of Japanese voice actors whom are accompanied by English subs, and the vast array of diverse characters.

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The Evil Within’s Second DLC Receives A Release Datehttp://www.nonfictiongaming.com/2015/03/evil-withins-second-dlc-receives-release-date/ http://www.nonfictiongaming.com/2015/03/evil-withins-second-dlc-receives-release-date/#comments Sat, 28 Mar 2015 14:01:54 +0000 http://www.nonfictiongaming.com/?p=17664 Bethesda has announced that The Evil Within’s second DLC, The Consequence, will be available for download on April 21st in the U.S. and April 22nd in Europe. The DLC is the second part of Juli Kidman’s side story, and takes place directly after the events of the game’s previous DLC, The Assignment. The Consequence will be available […]





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Bethesda has announced that The Evil Within’s second DLC, The Consequence, will be available for download on April 21st in the U.S. and April 22nd in Europe. The DLC is the second part of Juli Kidman’s side story, and takes place directly after the events of the game’s previous DLC, The Assignment.

The Consequence will be available as part of the $19.99 Season Pass or can be purchased separately for $9.99.

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Mario Party 10 Reviewhttp://www.nonfictiongaming.com/2015/03/mario-party-10-review/ http://www.nonfictiongaming.com/2015/03/mario-party-10-review/#comments Fri, 27 Mar 2015 13:49:05 +0000 http://www.nonfictiongaming.com/?p=17657 Mario Party 10 is the latest in a long line of party games. It makes a good effort to be top of the pack but fails to embody what made the series great





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Nintendo Finally Gave Us a New Mario Party but is it a Fiesta or a Siesta?

 

The Wii U’s already impressive array of four-player party games was expanded with the recent release of Mario Party 10. The latest entry in a series that dates back to the days of the Nintendo 64. Although party games are nothing new to the Wii U, does this recent installment measure up or is it too hard to be a super star?

 

Mario Party 10

Series: Mario Party

Developer: Nintendo

Publisher: Nintendo

Platforms: Wii U

Price:

Premise

 

Mario Party 10 is a board game in which players compete in mini games and rolls of the dice block to gather more stars than their competitors. The player with the most stars at the end of the board is declared the winner. It borrows the basic design from its immediate predecessor, Mario Party 9. The four characters share a car and take turns moving in a straight line (but there is the odd detour). This was a departure from previous generations of the series in which players moved independently to chase down Toad to muscle a star out of him.

To be perfectly frank, I didn’t like this method of partying in Mario Party 9 and I still don’t like it in Mario Party 10. There was a huge sense of disappointment among the group when all our characters boarded the same small vehicle. This method makes the whole experience more ‘bite-sized,’ for want of a better term.

Each game is shorter and less of an investment – something that has plagued the series so far. But what it also does is kill off any meaningful strategic interpretation of the game. The chance to strategy ratio is thrown off by giving players control of nothing more than what dice block to use.

Add onto this the fact that unless you land on certain spaces, you don’t play mini games – thereby reducing the overall number of mini games played – and you’ve got a recipe from something that feels a little unsatisfying to play.

I don’t mean to be all doom and gloom about it. Newer players to the franchise will enjoy the fact that the rounds last about twenty minutes instead of sixty. It’s overall less gruelling and not such a crushing experience when you lose. So it does have its positive elements. I can’t help but think that if I wanted a sugary experience or ‘everyone gets a trophy day’ then I’d play Wii Party U.

 

mario party 10 game modes

 

Execution

 

Outside of traditional Mario Party, the game offers three other modes: Amiibo party, Bowser party, and mini games.

 

Mini Games

 

This has always been where Mario Party earned its keep. So much so that even the first game in the series dedicated an entire single player campaign to mini games. Mario Party 10 is no exception. The games are strong and well presented. There are a few, however, that feel like rehashed concepts from other party games but I suppose some overlap can be forgiven.

There’s the obligatory tilt the Wii Remote to knock players off the stage game and the floor is moving, stay on game. On the other hand, there are some incredibly refreshing games. For example there is one in which players must tilt the Wii Remote to get through a maze and activate switches where the complexity comes from the fact that you can’t go past each other.

The screen that tells players how to play each game has taken a huge leap from the three pages of text that earlier Mario Party games gave us. There is simply a picture of how to hold the Wii Remote and then a video that has controls pop up when the corresponding action is performed.

Many times I found myself a little confused about how to play and my lesser experienced friends even more so. More clarification would have been nice as I found it took longer to make sense of the simpler design than to read the three pages of instruction.

 

I’m thinking that I’ll probably just play the mini game mode because you really don’t get enough of these gems with the party mode.

 

Mario Party 10 Mini game

 

Bowser Party

 

Bowser Party pits one player against four; and it’s probably the best mode in the game. The group of four take turns rolling the dice block and try to put as much distance between them and Bowser as possible. Then the Bowser player (using the Wii U Game Pad) rolls four dice to catch them. If he does, a special mini game is played where Bowser attempts to reduce the characters’ health to 0.

Bowser Mini Games are particularly well done. It makes solid use of the Wii U Game Pad and makes an interesting dynamic between the allied players. Since hearts are counted individually, there is a very strong sense of competing against each other as well as Bowser.

One game has Bowser spinning slots to select targets for his Bullet Bill cannons and the targets can use each other as shields. Something that’s always worth doing if you have computer controlled players because they’re 10/10 useless otherwise.

Bowser Party can, at times, feel a little unbalanced when Bowser Jr turns up and starts tipping the scales in his dad’s favour. It can be frustrating for the group but we need to realise that Bowser catching up to you drives the action forward and stops the game from becoming a blow out. It also helps cultivate an atmosphere of tension, which can be quite fun.

 

Mario Party 10 Bowser

Bowser likes to party but doesn’t mind a bit of murder

 

Amiibo Party

 

I really don’t have a lot to say about Amiibo Party. Mostly because I can’t get access to it. I have a small selection of Amiibo that I’ve bought because they were decently made. Toys with brains don’t interest me a whole lot and training that many Amiibo in Super Smash Bros Wii U isn’t exactly fun. But I’ve got three Amiibo and I thought I’d give it a go with two friends. Instead of getting into the game of Amiibo Party, I was given two scratch cards. Because my Amiibo are the wrong Amiibo.

I really hope this game mode is the most fantastic thing in the universe. Because I really question the validity of a game that requires you to have four extra accessories at $17 each in addition to the other four accessories you need valued at $50 each.

Given the scarcity of Amiibo at local retailers as well, restricting this mode is either an insane business practice or just plain torturous. Okay, maybe the thinking is that people will take their Amiibo to their friend’s house to play. If I’m going to have a custom game counter on someone’s Mario Party 10, I want it to by my Link Amiibo…which, wait for it, is only worth a scratch card.

 

Mario Party 10 Amiibo

Amiibo Party: Probably not worth another 60$

 

Wrap Up

 

Mario Party 10 is a fine addition to the long-standing series. It gives players what they want: a chance to play a board game with family and friends in which experienced gamers won’t wipe them out. In the same token, however, it doesn’t reinvent the wheel and insists on using the broken wheel that Mario Party 9 gave us.

 

The mini games aren’t sufficiently deep enough to make up for them being so rarely played and the other modes don’t offer enough. Good for a few hours but only buy it if you’re already bored of Wii Party U.

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Batman Arkham Knight Release Date Delayedhttp://www.nonfictiongaming.com/2015/03/batman-arkham-knight-release-date-delayed/ http://www.nonfictiongaming.com/2015/03/batman-arkham-knight-release-date-delayed/#comments Thu, 26 Mar 2015 00:11:32 +0000 http://www.nonfictiongaming.com/?p=17653 The release of Batman Arkham Knight for the PS4 and Xbox One has been delayed until late June, publisher Warner Bros. Interactive Entertainment announced today.





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The release of Batman Arkham Knight for the PS4 and Xbox One has been delayed until late June, publisher Warner Bros. Interactive Entertainment announced today.

Originally designated to release on June 2nd the game will now hit stores on June 23rd, three weeks later than initially planned. This marks the second time the game has been unavoidably delayed, as the title was originally designated to release late 2014.

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What We’ve Been Playing – March 2015http://www.nonfictiongaming.com/2015/03/weve-playing-march-2015/ http://www.nonfictiongaming.com/2015/03/weve-playing-march-2015/#comments Wed, 25 Mar 2015 01:37:51 +0000 http://www.nonfictiongaming.com/?p=17638 Welcome to another instalment of What We’ve Been Playing! It’s been a while since our last entry but that just means quite a nice spread of titles this week to share with you.





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Welcome to another instalment of What We’ve Been Playing! It’s been a while since our last entry but that just means the Non-Fiction Gaming crew has quite a nice spread of titles this week to share with you.

Remasters, MMOs, bargain bin games and even the horribly neglected PlayStation Vita… Is there nothing we won’t play!?

 

Resident Evil HD Remastered

James Wilson

I’ve been playing Resident Evil HD Remastered for the PS4 and I am enjoying my first play-through of the game. I might even give it another go playing as Jill when I’ve completed it. The game is also quite hard, even on the easiest difficulty (I had to quit and lower it) because of the lack of ammo and inventory spaces.

It’s taken me completely by surprise as the only Resident Evil games I’ve experienced are 4, 5 and 6, which have a strong focus on action over horror. Not this one however, as I’m finding myself slowing going round corners and actually feeling as though I’m a lone survivor in this house of nightmares.

Source: http://gamingtrend.com/wp-content/uploads/2015/01/1409178120_Resident-Evil-HD-3.jpg

Never bring a knife to a zombie fight

I have also been (trying) to play GTA 5‘s new ‘online heists’ with very limited success, although I see these being quite fun with a group of friends.

 

 

Gears of War Judgement & Killer Is Dead

Wilson Tang

Among studying at college and waiting for Bloodborne and the next episode for Life is Strange to release (loving that game), I one day walked into my local EB games upon browsing the shelfs two games caught my eye.

Since the entertainment side of my life (due to study) is a bit low, I decided to pick up Gears of War: Judgment and the Limited Edition of Killer is Dead, both new AND discounted. I hadn’t yet played either game, but wanted to and then wished that I didn’t. Kinda…

Source: http://images.eurogamer.net/2013/articles/1/6/1/0/9/6/4/137763662044.jpg

Who could regret this kind of spectacle?

Okay, so I liked the previous Gears of War games, especially the second installment, and after Gears of War 3, I was sceptical of Judgment. The game seemed like a wave based third person cover shooter with little narrative (there is so much I can shoot), some new weapons here and there but no new mechanics.

Half of the game is just ‘filler’ for the third game, though I enjoyed it, but I give games more credit for what they’re worth. Mainly it’s because of that emotional state when you finish something.

As for Killer is Dead, I enjoyed that a bit more than Judgment. It had solid combat, a unique art aesthetic (cel-shading, similar to SUDA51s previous 2005 hit title Killer7), womanizing and all with a touch of Japanese game design that we all (should) know and (should, probably…) love.

The story is a bit off and all over the place and everything really becomes a grind-fest as you carve your way through room after room of enemies, but all in style. I was generally interested by the character designs (especially the bosses). I slogged through these two titles in about the span of 3 days. Short, but an experience to be had for CHEAP!

 

 

Destiny & Helldivers

Senior Stiv

I’ve been actually playing a lot of different things over the past few weeks. I’m still getting in my daily sessions of Destiny and I’m finally doing more raids with people. Finally, got a bit of both ‘Crota’s End’ and ‘Vault of Glass’ gear and weaponry that I’m in the midst of upgrading.

I’ve also been playing a new downloadable game exclusive to the PS4 called Helldivers. It’s a top down shooter with strong progression system and an intriguing campaign. Players are fighting off three different armies on three different fronts across the galaxy. The collective community adds its influence as planets are taken back. The game also stresses co-op, with online and local both available to play. If you have a PS4 I highly recommend picking it up.

Source: http://cdn.us.playstation.com/pscomauth/groups/public/documents/webasset/ps4-game-7050_mid_img7.jpg

It has been described as Starship Troopers: The Video Game. How does that NOT appeal?

Other than these two I’ve been finding time to play The Legend of Zelda: Majora’s Mask 3D and I just started getting back into Shadows of Mordor in the hopes of finally finishing it up.

 

 

Dangan Ronpa 1 & 2

KRS 2

So this past fortnight I haven’t been doing too much console gaming (besides reviewing games). But I was in EB Games a month or so ago and bought a copy of Dangan Ronpa since many of my friends had recommended it and I HAD to use the PS Vita for something, right? Very glad I did since I LOVE the game!

Source: http://cdn.destructoid.com//ul/270284-thh-header.jpg

For one thing, the art is wicked.

In essence, it’s Battle Royale (if you’re unfamiliar with the concept, think Hunger Games set inside a school) crossed with Pheonix Wright: Ace Attorney. You and 14 other teenagers are locked in a school together and told you can only escape if you kill a classmate and successfully get away with it. If the guilty party (or “blackened”) manage to hide their crime, everyone will be executed except for them. But if you can find the guilty party, they will be the one who is executed.

It’s a fun little game split between socialising with a reasonably charismatic cast, followed by a grizzly murder that forces you to investigate crime scenes looking for clues and evidence, and climaxing in a classroom trial in an attempt to discover the identity of the guilty. It’s always deeply upsetting when you discover which of your friends betrayed your trust and watching them be executed, even if you understand WHY they had to kill someone.

I finished Dangan Ronpa 2 and found the betrayals even more heart breaking. Both games are a huge load of fun so if you own a Vita, both titles are must buy. I mean, what else are you going to play?

 

That’s it from us this week. Let us know in the comments what you’ve been playing!

 



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Final Fantasy XIV Heavensward Will Require 50 GBhttp://www.nonfictiongaming.com/2015/03/final-fantasy-xiv-heavensward-will-require-50-gb/ http://www.nonfictiongaming.com/2015/03/final-fantasy-xiv-heavensward-will-require-50-gb/#comments Sat, 21 Mar 2015 14:29:57 +0000 http://www.nonfictiongaming.com/?p=17621 Final Fantasy XIV: A Realm Reborn's upcoming expansion, Heavensward will require a minimum of 50GB of PS4's hard drive space, Square Enix have announced.





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Final-Fantasy-XIV-Heavensward-Collector-s-Edition-Revealed-Pre-orders-Live-475941-2

Final Fantasy XIV: A Realm Reborn‘s upcoming expansion, Heavensward will require a minimum of 50GB of PlayStation 4’s hard drive space, Square Enix have announced.

The publisher also confirmed that the game’s PlayStation 3 counterpart will require 20GB if you want to experience the vast open lands that Heavensward accommodates.

The game itself will ship in three different versions, The Collector’s Edition, which will retail for $129.99, while the Final Fantasy XIV: Online Edition, which includes the base game, expansion, and 30 days of play time, will cost $59.99 for both the retail and digital versions.

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Dragonball Xenoverse – Video Reviewhttp://www.nonfictiongaming.com/2015/03/dragonball-xenoverse-video-review/ http://www.nonfictiongaming.com/2015/03/dragonball-xenoverse-video-review/#comments Fri, 20 Mar 2015 01:10:00 +0000 http://www.nonfictiongaming.com/?p=17612 Dragonball Xenoverse is a pretty weird game to review, in a sense it is two games smashed together, one containing a mediocre story which left me cringing..





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 Dragonball Xenoverse

SeriesDragonball: Xenoverse

Developer: Dimps

Publisher: Bandai Namco Games

Platforms: PlayStation 4, PlayStation 3, Xbox One, Xbox 360, Microsoft Windows

Price: From $69.95 USD Steam, $59.99 USD Amazon (US)

Dragonball Xenoverse is like an onion, meaning it’s full of layers. Starting out I really couldn’t stand playing more than 30 minutes at any given time. The combat was slow and uninviting, the characters didn’t have much depth to their abilities and it just didn’t live up to its predecessors.

Being the Dragonball geek that I am, I continued with trepidation. Something strange did happen at around hour 6 – 7, my custom character started to get a little stronger and his punches carried some weight behind them and I could actually progress through some of the story missions. I started to enjoy grinding my way through parallel quests for that much needed experience.

Dragon Ball Xenoverse

Dragon Ball Xenoverse

Dragonball Xenoverse is a pretty weird game to review, in a sense it is two games smashed together, one containing a mediocre story which left me cringing with the horrible voice acting, and the other was a pretty decent questing game which showcased pretty cool battle mechanics including the conditional completion of a level.

It is pretty hard not to compare a fighting Dragonball title to the Budokai series, especially when it was designed by the same developer, Dimps.  It easily shows that the studio pushed the boundaries with Xenoverse and its MMO feel. Running around the hub world looking at all the Dragonball enthusiast was great.

Being able to find co-op missions or online battles was pretty easy when the servers worked and this brought a social element to the title. If Xenoverse hadn’t gone with the online environment I feel as if the game wouldn’t have been as successful due to the replay value that you can have with friends online not just sitting next to you on a couch.

Dragon Ball Xenoverse

Dragon Ball Xenoverse

With over 50 playable characters (including DLC) you are spoilt for choice when it comes to choosing fighters. This doesn’t mean that they are any good though. Most characters fight quite the same with slight variations on their melee attacks. I enjoyed the customization ability with your custom fighter, being able to choose from over 200 abilities. Figuring out what the best make up for my fighter probably the most fun I had with the game.

Another positive was the mastery system, this system allowed you to gain special abilities and traits of heroes in the Dragonball universe. For an example, I chose piccolo for my first master and by the end of it, I had a few of his Ki abilities and special beam cannon from completing his last challenge.

Dragon Ball Xenoverse

Dragon Ball Xenoverse

Customization is a thing. Not much to say about that other than if you want to pair of fairy wings with Super Saiyan hair, you can.

It’s pretty where it needs to be and the map design is mostly pretty good, excluding the DLC (truffle planet), which just looks like a rushed together piece of crap. Bright colours and the art design are spot on. The anime cut scenes were pretty enjoyable throughout the story mode, which made that whole experience tolerable.

Now for the real issues with Xenoverse; it’s not good enough – Telecommunication has never been Japan’s strong suit, servers would continually crash without warning and would be down for hours upon hours on release. This just made for a bad experience all round. It doesn’t reflect well on a game with players cannot access main game features without a stable internet connection, like online battles and co-op missions.

Dragon Ball Xenoverse - Vegeta and Nappa

Dragon Ball Xenoverse – Vegeta and Nappa

Even though it was a crappy thing to happen, the server issue wasn’t the main gripe I had with the Xenoverse, but the whole game just felt under polished. Having a combat system that feels slow and at times boring is just poor design.

Incorporating more combos and a few interesting character specific moves would have been nice to make it interesting when dumping hours into experience farming.

Dragon Ball Xenoverse

Dragon Ball Xenoverse

 

Dragonball Xenoverse – 7 / 10

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I feel as if Xenoverse is a great step in the right direction of the franchise, but the development team shouldn’t end it on this be all and end all note.

I would enjoy seeing the next title have a better combat system with a better transformation system for it to feel like a Dragonball fighting game.

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The World of Warships Dev Diary Looks at the History of the U.S. Navyhttp://www.nonfictiongaming.com/2015/03/world-warships-dev-diary-looks-history-u-s-navy/ http://www.nonfictiongaming.com/2015/03/world-warships-dev-diary-looks-history-u-s-navy/#comments Thu, 19 Mar 2015 00:18:25 +0000 http://www.nonfictiongaming.com/?p=17604 In the latest DevDiary video, the Warships team take you through some iconic U.S. 20th century vessels that clashed across the Pacific and Atlantic oceans.





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The World of Warships DevDiary gives a look into what goes on behind the scenes in making the game.

In the latest DevDiary video from Wargaming.net, the Warships team take you through some iconic U.S. 20th century vessels that clashed across the Pacific and Atlantic oceans.

Check out the roles warships such as the USS Michigan and Montana played in ocean warfare and discover how our team brought these vessels to life in World of Warships.

There are 75 Warships planned for release between the first two playable nations, Japan and US.

World of Warships Yamato Battleship

Yamato was the lead ship of the Yamato class of Imperial Japanese Navy World War II battleships.

 

We spoke with Max Chuvalov at PAX Australia last year and got a hands on look at World of Warships.

From the World of Warships Interview:

“We were shown 6 different US ships that are currently ready. Max advised that the Wargaming.net teams are paying attention to historical ships based on real blueprints. To get the accuracy they desire, they have been working with private collectors and military organisations.”

Each ship takes approximately 2-6 months to create. To give some perspective to the level of detail, one tank from World of Tanks contains the same number of polygons as 1 Battleship Gun.

World of Warships is currently in closed Beta with no official release date announced just yet.

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The Winning Formula of Mobile Gameshttp://www.nonfictiongaming.com/2015/03/winning-formula-mobile-games/ http://www.nonfictiongaming.com/2015/03/winning-formula-mobile-games/#comments Wed, 18 Mar 2015 10:23:35 +0000 http://www.nonfictiongaming.com/?p=17590 Mobile games are the latest entry to the great gaming race. But what sets them apart and why are we always hearing about people's virtual farms?





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 What makes mobile games so popular? Is there a formula to their success?

The untrained eye might think that cute graphics and a nonsense ‘-y’ adjective are the way forward but is there something deeper?

 

Moving house in the last few weeks, with my consoles packed up and no Internet, I’ve been resigned to playing games on my phone. Returning readers might notice that this is something unusual for me but not unheard of. We’re all familiar with the 2048 addiction of yesteryear.

Now, however, I find myself coming off a high of Waverun. Seeking something to occupy myself, I gave into peer pressure. My workplace has been abuzz with Crossy Road fever lately and, though late, I got onto this bandwagon.

Angry, Flappy, Crossy. The birds certainly are busy.

Angry, Flappy, Crossy. The birds certainly are busy.

It’s no secret that mobile games are money-making machines but how is it they are so successful?

One of the ways is obvious: make a quality game that requires a cost to download. A small fee to start playing is nothing for the player but amounts to lots when powered by social media. Candy Crush is an absolute behemoth at this. Forcing players to either pay, wait, or ask their friends for lives encourages them to introduce each other to the game.

This sort of dissemination through Facebook or whatever platform of preference allows for exponential growth. It cultivates water cooler moments among friends as we all opt to save money and keep playing. To spread like wildfire, the games must be carefully designed.

Each game must be interesting enough to maintain interest but simple enough to have little or no barrier to entry. A steep learning curve can act as a disincentive to new players.

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From Australian Indie Developers ‘Hipster Whale’

 

For this reason, it seems we are seeing a resurgence or reimaginining of old arcade titles. Crossy Road being a modern take on the classic Frogger, and Flappy Bird is a member of the helicopter game family. Perhaps more of the old classics will be coming to smartphones with the vibrant and cute graphical style.

Games that are free to play have a more interesting strategy for monetisation. Microtransactions are hugely popular. As a MOBA player I can attest to how surprisingly tempting the latest skins or avatars are.

As the old adage says: “Something is only worth what someone is willing to pay”. Digital goods, like new characters are nothing to scoff at.

Mortal Kombat X Mobile Finish Him

You can ‘unlock’ more characters

This is all well and good but what if someone doesn’t want to pay for the products? How do we make money from them?

There are always going to be anomalies where they refuse to pay and cannot be monetised.Otherwise, players can be made to work for the developer. The implementation of advertisements allows each player to generate revenue simply through playing the game.

This strategy requires, of course, players to be recurring. As someone who simply installs a game for a few days or weeks and then moves on, this is a salient point.

How do we keep a player’s interest? How do we draw them back in after they have become bored?

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This is something that Candy Crush‘s life system and Crossy Road‘s free gifts do well. Binging on a few rounds leads to boredom.

A free gift, and the resulting notification, gives the player a reason to return. It reminds them of the game and suggests that his or her next free moment should be spent investigating this free gift.

This is something that Nintendo’s Mario Kart DLC strategy is reminiscent of. I’m already bored of it and bonus tracks at release would only extend that initial period by a small amount.

More tracks based on SNES classics!

More tracks based on SNES classics!

By waitjng months, they can draw players back in and cultivate replayability. The same is true for mobile games. Especially if the free gifts expired – you either log in and use it or you lose it.

For me, games will always be console or PC. I guess I’m outside the target market of mobile developers but, given the popularity of the iPhone 6 and Android smartphones, it’s without question that mobile games are the future for companies wanting to make serious money.

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Playing The Sims with an off-brand controller is the first mistake

 

 

The Question is: Are They Good or Are They Bad?

The answer to this is a curious one. I think it depends on how we, as gamers, see mobile games. As I said before, I’m a dyed in the wool follower of consoles or PC. I really don’t have the time to invest in (what I see as) a less substantial experience.

If mobile games are drawing people away from consoles then I would suggest their success is bad for those of us who love having a controller in our hands. In some sense, with time as a resource, any time spent playing mobile games cannot, by definition, be spent playing on a console. So competition is natural. On the other hand, if mobile games are a gateway drug to building audiences for ‘hardcore’ games then it’s a very, very good thing.

Humble Indie Bundle

Why else do I keep buying Humble Mobile Bundles?

Or maybe there’s a third option that I haven’t yet considered. Perhaps mobile games are what we can fill the times when we can’t game in front of a television? The train journeys, the long car rides, the awkward parties we can’t be bothered with.

In the end, I think we need to consider mobile games as part of the larger gaming family and more people playing interactive media is better.

With the right combination of monetisation and game design, these mobile games are a deadly cocktail.

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First LEGO Jurassic World Gameplay Trailer Releasedhttp://www.nonfictiongaming.com/2015/03/first-lego-jurassic-world-gameplay-trailer-released/ http://www.nonfictiongaming.com/2015/03/first-lego-jurassic-world-gameplay-trailer-released/#comments Mon, 16 Mar 2015 23:34:15 +0000 http://www.nonfictiongaming.com/?p=17578 LEGO Jurassic World will consist of scenes and storylines from : Jurassic Park, The Lost World, Jurassic Park III and the upcoming Jurassic World.





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Warner Bros and TT Games have recently launched the first official gameplay trailer for LEGO Jurassic World, which will be available on PS4, Xbox One, PS3, and Xbox 360, on an as yet unspecified date in June.

LEGO Jurassic World will consist of scenes and storylines from : Jurassic Park, The Lost World, Jurassic Park III and the upcoming Jurassic World, with the addition of some critically acclaimed TT Games humor.

Details from the trailer also revealed that the movies main settings of ,Isla Nublar, and Isla Sorna will be fully explorable.

LEGO Jurassic World_Screenshot_3

Putting your hands in LEGO poop is still disgusting.

 

Also revealed today were key art and the first screenshots for LEGO Jurassic World which you can see below. The game will be launched in the same month as the new Jurassic World film being distributed by Universal Pictures.

Click to view slideshow.

We’ve discussed LEGO games in the past and 8 Franchises That Would Make Great Lego Video Games.

Are you fan of the LEGO games? Let us know in the comments below.

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