Non-Fiction Gaming http://www.nonfictiongaming.com News, eSports, Video Games Tue, 23 Sep 2014 10:39:45 +0000 en-US hourly 1 http://wordpress.org/?v=4.0 Shape the Future of Horror with Phantasmal Kickstarterhttp://www.nonfictiongaming.com/features/shape-future-horror-phantasmal-kickstarter-15357/ http://www.nonfictiongaming.com/features/shape-future-horror-phantasmal-kickstarter-15357/#comments Tue, 23 Sep 2014 10:39:45 +0000 http://www.nonfictiongaming.com/?p=15357 Phantasmal is expected to release in March next year. You can get involved now through Kickstarter and Steam Greenlight.   I’ve been saying for a while now that 2014 seems to be the year for horror titles. With the aftermath of Amnesia: A Machine for Pigs, The Forest, Daylight, and the upcoming Alien: Isolation and The Evil Within. Now we’ve got the […]





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Phantasmal is expected to release in March next year.

You can get involved now through Kickstarter and Steam Greenlight.

 

I’ve been saying for a while now that 2014 seems to be the year for horror titles. With the aftermath of Amnesia: A Machine for PigsThe ForestDaylight, and the upcoming Alien: Isolation and The Evil Within. Now we’ve got the beginnings of another promising contender, Phantasmal.

 

 

Eyemobi are currently running a Kickstarter campaign to finish the game. They were looking for $15,000NZD (a little over $12,000 in the US) and are almost halfway there.

What’s pretty cool is that Eyemobi are offering different rewards in addition to getting a copy of Phantasmal for people who help fund. They’re even giving people personalised monsters within the game to anyone who donates enough. Check out the Kickstarter site for a complete list.

Phantasmal goes against the grain of recent horror titles by including combat. Even more interesting is the combat not being the necessary reaction. Other games that have included combat have made that the only choice in dealing with monsters.

Personally, I think this is a good move. Eyemobi have balanced the options well enough to appeal to both sides of the combat debate, rather than leaving it being too much of both, not enough of either.

Phantasmal combat

Combat and running

 

Another element that Phantasmal has taken is, procedural generation. So each playthrough is different and dying is not forced-repetition. When Daylight did it, I was ambivalent. It was a nice touch but really didn’t achieve that much.

I think, however, that Phantasmal will make a better case for procedural generation in the genre. It keeps the game fresh. Procedural generation will stretch a simple objective (get to the exit) and make it work. I really like what Eyemobi have done here.

phantas 2

A sense of dread

 

Other elements of note are the use of a sanity meter a la Amnesia: The Dark Descent. From what I can gather the player’s sanity will be depleted by combating the monsters.

Atmosphere is something Eyemobi are really looking at. In their responses to comments on the recent Rock, Paper, Shotgun article, you can see the emphasis on cultivating a sense of dread without much reliance on jump scares.

Phantasmal fire

Phantasmal fire

If the trailer above teased you and left you wanting more, have a look at the video below. Famed YouTuber, Pewdiepie, received an alpha copy and recorded his playthrough.

Personally, I can’t stand it and his inane chatter makes it hard to really understand the work that has gone into Phantasmal‘s atmosphere but that’s neither here nor there. Worth a look to see how the game plays.

 

Anyone in Melbourne for PAX Aus can swing by and meet the makers in the Indie Games area.

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Warriors Orochi 3 Ultimate Reviewhttp://www.nonfictiongaming.com/reviews/warriors-orochi-3-ultimate-review-15342/ http://www.nonfictiongaming.com/reviews/warriors-orochi-3-ultimate-review-15342/#comments Tue, 23 Sep 2014 08:47:55 +0000 http://www.nonfictiongaming.com/?p=15342 Did you know that I had never played a Warriors game before Warriors Orochi 3 Ultimate? For many years, I had ignored any of the Dynasty Warriors or Samurai Warriors games because critics and gamers alike were of the general opinion that they were repetitive button mashers, unworthy of any attention. For the most part, […]





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Source: http://thevitalounge.net/wp-content/uploads/2014/06/Warriors-Orochi-3-Ultimate-title.jpg

Did you know that I had never played a Warriors game before Warriors Orochi 3 Ultimate? For many years, I had ignored any of the Dynasty Warriors or Samurai Warriors games because critics and gamers alike were of the general opinion that they were repetitive button mashers, unworthy of any attention.

For the most part, I believed those people. But when Hyrule Warriors was announced, I had the sudden realisation that I had never actually taken the time to form my own opinion about any of these games. I thought to myself, “What if I had been missing out on a series I would really like?”

I grew up playing games like Battle Toads and Double Dragon, and Warriors Orochi 3 Ultimate is a spiritual successor to the classic beat-em-ups of the NES era. So I really have been missing out all this time!

 

Time travel makes everything better

Warriors Orochi 3 Ultimate, as the name probably implies, is a crossover title featuring characters from the Dynasty Warriors and Samurai Warriors franchises. The story goes that a malevolent force known as Orochi has appeared in the world and wiped out most of the heroes (and villains) of both games. The first mission opens with what remains of the Chinese and Japanese armies mounting a final offensive against the Hydra. And they fail horribly.

Source: http://img4.wikia.nocookie.net/__cb20120208070145/dynastywarriors/images/2/2f/Hydra_-_WO3.jpg

I mean look at it!

Luckily, a holy being called Kaguya descends from the heavens to pull your heroes back to an earlier period of time. You are then tasked to travel back and forth through past events to save as many characters as possible, have them join your army and alter the course of history.

The narrative is flimsy (something inherent to most cross-over games) but is compelling enough to continue playing and serves as a pretty novel way to progress through the story. Almost every mission in Story Mode unlocks more characters for you to use, who in turn will unlock more stages in different periods of time to help save more characters.

As such, progressing through the game is quite rewarding since you’ll never know who is right around the corner or how many more stages will be unlocked (including hypothetical story progressions similar to Dynasty Warriors 8 Xtreme Legends). There are also guest appearances from Dead or Alive, Soul Calibur and Ninja Gaiden characters to add a lot of variety to the cast.

Source: http://www.gamershell.com/static/streaming/42648/42648_medium.jpg

Gotta admit. I did a fanboy squeal when Ryu Hayabua showed up

 

Shooting fish in a barrel

Both Warriors series are known for mowing down endless waves of enemies with their insane hack-n-slash gameplay and Warriors Orochi 3 Ultimate is no different in that regard. However they have added a unique mechanic to make Warriors Orochi feel noticeably different from the other Warriors games.

Source: http://images.gameskinny.com/gameskinny/47aa2a53b4819a72848addb717a49232.jpg

There is a certain novelty to killing 100 enemies per minute

Rather than selecting a single character to complete a stage, you choose a team of three officers to take into battle and switch between them in a similar fashion to Marvel vs Capcom. This means additional support attacks from stand-by characters or triple attacks to wipe out huge groups of enemies. While in standby, they also regenerate their health and musou bar (super power). These additions help break up the monotony that is often associated with the Warriors games by having you switch and support as different situations arise.

At the time of writing, I have played a little over 20 hours and am only up to chapter 3 (out of 8) in the Story Mode. With over 30 characters unlocked so far and at least 30 more, each with unlockable skills and weaponry, there is well over 100 hours of content if you’re any kind of completionist.

Source: http://i.imgur.com/RkG2O.jpg

I’m willing to bet it’s actually closer to 100 characters, but I thought I’d play it safe

All progress crosses over from Story Mode to other features comprised in Warriors Orochi 3 Ultimate. These include: Free Mode, which allows you to redo any completed story mission to gain experience or items; Musou Battlefields, a custom map creation tool which allows you to share online; Duel Mode, where the player faces off on a PvP map against CPU or human controlled players with a team of three officers; and Gauntlet Mode, not unlike a traditional arcade mode where you explore maps to reach check points to progress while taking down enemies increasing in strength over time.

Finally, it should be mentioned that the visuals are quite impressive. Warriors Orochi uses the full colour spectrum for their stage design, making for more interesting maps to explore filled with vibrant flaming yellows and emerald green fields. The trans-dimensional aspect also means stages that include beach sections, modern day sky scrapers and French villages.

Source: http://diehardgamefan.com/wp-content/uploads/2014/09/WO33.jpg

Speaking of France, Joan of Arc is in the game for some reason!

The character designs are also incredibly detailed and varied, meaning there will be at least one character (if not 20) who you find appealing, each with multiple clothing colours or costume choices. The generic enemies you mow down don’t look particularly appealing but given how many are on screen at any given time, that is to be expected. Just remember that this game is not a AAA block buster game with a 100 million dollar budget, so animations are not realistic and you will see weapons and limbs phase through walls and cliff faces.

 

Where did you come from!?

Warriors Orochi 3 Ultimate is not flawless game and hinders player enjoyment in a number of ways. I was completely new to the Warriors series when I started and the game feels like it was created exclusively to fans of either series with very little attempt to cater to newcomers. Nowhere was this more obvious than the very start of the game, which fails to deliver any kind of tutorial.

Source: http://moonlitasteria.files.wordpress.com/2014/09/warriors-orchi-3-ulimate-promo.jpg

I have no idea what I’m doing

While it is easy to figure out basics of attacking, there were many vital things I had no idea how to do including character swapping (in battle) or summoning a horse. I should not be figuring out basic information about how to play the game after 20 hours of play. This is especially unacceptable since I recently started Dynasty Warriors 8 and it features OPTIONAL tutorial missions for new players, so I don’t think it’s unreasonable to expect the same of Warriors Orochi.

There are other small, but annoying problems as well. It is not unusual for your attacks to send enemy officers flying through the air and losing track of their location. This allows them to unleash a surprise Musou attack which instantly kills your character. Nothing is more frustrating than playing a stage for 20 minutes and dying out of nowhere.

The game also has a nasty problem with enemies suddenly popping up on screen. It is not unusual to run towards an enemy officer and 20 minions that are on the map, only for them to suddenly materialise less than a metre from your character. Couple this with a tendency to knock your target off screen and out of sight, and it can become an exercise in frustration when you can’t see who you’re supposed to kill when they are within arms-reach. I have heard that the home console versions aren’t as bad, but on the PlayStation Vita it is extremely noticeable and hard to ignore.

Source: http://i.ytimg.com/vi/oVu_cB-gj38/maxresdefault.jpg

There are actually another 20 enemies and a Minotaur pictured here

My final criticism, as mentioned earlier, is that the story is a little weak and characters mostly do not have their motivations or relationships explained. There does not appear to be any main character or leader, but rather opts for any random team member deciding strategies out of nowhere. This is not a problem for me since most cross-over games are done with fan-service in mind, but I bring it up in case anyone hear is expecting Shakespearian drama or do be deeply invested in characters they may never have met.

 

Final Verdict: 8/10

{rating}

Warriors Orochi 3 Ultimate has simplistic, yet addictive hack-n-slash gameplay reminiscent of older style NES beat-em-ups. While some people will find the game repetitive, those looking for a simple game will find hours of joy as they experiment with over 60 characters across multiple game modes and difficulties. It is recommended that you purchase the game on a home console due to some performance issues on the handheld counterpart.

I would say this game is a must buy for fans of any of Omega Forces other works (Dynasty Warriors, Samurai Warriors, Gundam Dynasty Warriors, Hyrule Warriors). Otherwise, fans of Scott Pilgrim vs The World: The Game or Double Dragon: Neon may want to look at this series. Be warned, that lack of a tutorial may be off putting at the start of the game but should be powered through.

 

Warriors Orochi 3 Ultimate is currently available on PlayStation 4 and Xbox One.

It is also available for digital download on PlayStation 3, Xbox 360 and PlayStation Vita.

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A Sneak Peek At Some PAX AUS 2014 Panelshttp://www.nonfictiongaming.com/news/sneak-peek-pax-aus-2014-panels-15317/ http://www.nonfictiongaming.com/news/sneak-peek-pax-aus-2014-panels-15317/#comments Mon, 22 Sep 2014 13:48:29 +0000 http://www.nonfictiongaming.com/?p=15317 The full PAX AUS 2014 Schedule of panels is most likely to be announced in October, Until then we've asked around to get you a sneak peek.





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PAX AUS

There’s a lot on the cards for PAX Australia this year. After a sellout event, the first ever PAX to leave American shores is coming back bigger than before. If you haven’t already, you should also check out our PAX Aus Survival Guide.

This year in the Melbourne Exhibition Center, PAX Aus 2014 is already boasting more than 100 panels and almost 150 exhibitors over the three days.

According to Yug, there are 6 theatres that PAX will be taking over. With an estimated 3 times the amount of seating space thanks to the Exhibition Center being better equipped than the Melbourne Showgrounds.

  • Main Theatre (Lvl 0, Convention Centre)
  • Wombat Theatre (Lvl 0, Convention Centre)
  • Dropbear Theatre (Lvl 1, Exhibition Centre)
  • Kookaburra Theatre (Lvl 2, Convention Centre)
  • Galah Theatre (Lvl 2, Convention Centre)
  • Fruitbat Theatre (Lvl 2, Convention Centre)

The full PAX AUS 2014 Schedule of panels is most likely to be announced in October, Until then we’ve asked around to get a sneak peek.

 

The Realities of Writing About Games

typewriter

Friday, October 31st at 5pm in the Fruitbat Theatre

What does it actually mean to work on a games publication? What are some of the realities of working on games magazines and websites?

Come for a chat about the realities of the job and to answer some questions for those who are looking to get a foot in the door.

Panelists Include:

  • Join Daniel Wilks (Editor, Hyper Magazine)
  • John Gillooly (Editor, PCPowerPlay Magazine)
  • Cam Shea (Senior Editor, IGN-Australia)
  • Stephen Farrelly (Managing Editor, AusGamers)
  • Joab Gilroy (Freelance, AusGamers)
  • Katie Williams (Freelance, IGN, Hyper Magazine, PC Gamer)

 

For The Love of Gaming

Spider

Saturday, November 1st at 12:30pm in the Fruitbat Theatre 

From the untamed digital wilderness come five brave heroes. Well, maybe not heroes.

But they sure are brave. Hear stories from five folks who stared into the face of videogame journalism and thought “I can do this.” Learn from their successes and failures, take part in an open Q&A, and get inspired to conquer that wilderness yourself.

Featuring the editors of HittinCrits, Save Game, Progress Bar, DigitallyDownloaded and Big Head Mode on 2RRR.

Panelists include:

  • Albert Caynes [Editor/owner, Hittin Crits]
  • Tash Reyn [Editor/owner, SaveGame]
  • Brendan Roberts [Editor/owner, Progress Bar]
  •  Matt Sainsbury [Editor/owner, DigitallyDownloaded]
  • Ben O’Brien [Presenter/Producer, Big Head Mode]

 

Building New IP – Pixel by Pixel

New IP

Saturday, November 1st at 6:30pm in the Wombat Theatre

Some of the best and brightest minds in-game development are right here at PAX. Between them, these developers have created some of the most rich and diverse game universes.

In this panel our guests will give us a unique insight into the joy, and pain, in bringing life to some of gaming’s best virtual worlds, pixel by pixel.

Panelists include:

Moderated by Bajo [Good Game]

  • Siobhan Reddy [Studio Manager, Media Molecule]
  • Ken Wong [Lead Designer, Ustwo Games]
  • Pete Hines [Vice President of PR & Marketing, Bethesda Softworks]
  • Randy Pitchford [CEO, Gearbox Software]
  • Barry Meade [CEO, Fireproof Games]

Spiritual Warfare: Religion and Spirituality in Games

dantes-inferno-ps3-xbox-360-screenshot-6

Sunday, 3:00pm

Why are religious games so bad? It hasn’t stopped the industry from being obsessed with religion and spirituality in general. From Skyrim to Civilization, Diablo and beyond, video games have used spirituality and religions for years as mechanics and plot devices.

But are these “religious” games? Are the spiritual themes stand-ins for common fantasy themes, or is there something deeper going on?

Join a spiritually diverse panel to tackle these and other big religious questions.

Panelists include:

  • Patrick Stafford [Contributor, Polygon, Eurogamer, Kotaku, Hyper]
  • Nathan Cocks [Freelance Writer, PC Power Play]
  • Jason Imms [Freelance Writer, Hyper, Games.on.net]
  • Mark Serrels [Editor, Kotaku]

 

You Can Make Games Too!

game dev story office

Yes, you can make games too! Game developers can come from backgrounds in writing, psychology, biology, history, theatre–and we believe these perspectives enrich the games space. Hobbyists, hopefuls, students and superstars will learn how to seek opportunities–or create their own.

Panelists, including console, mobile, AAA and indie developers, will share their unique path into the industry, offer advice and discuss how they want to see the industry grow: we want you to make games too!

 Panelists Include:

Moderated by: Ashley Zeldin (Creative Director, Adorkable Games)

  • Amani Naseem [Designer/Researcher, Copenhagen Game Collective]
  • Josh Caratelli [Gameplay Programmer, Josh "Carrot" Caratelli]
  • Liam Esler [Scripting Team Lead, Beamdog/Production Coordinator, Surprise Attack]
  • Timothy Best [Lead Designer, Mighty Games Group]
  • Tony Parmenter [Associate Lecturer, SAE/QANTM]

 

We will be updating the full list over the coming weeks as we learn about more PAX Aus Panels.

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Destiny Post Release Impressionshttp://www.nonfictiongaming.com/reviews/destiny-post-release-impressions-15279/ http://www.nonfictiongaming.com/reviews/destiny-post-release-impressions-15279/#comments Wed, 17 Sep 2014 10:14:18 +0000 http://www.nonfictiongaming.com/?p=15279 First impressions with Destiny are good and I hope that Bungie give it the respect it deserves, however I don't think that the game will keep players interested





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The good, the bad, and the brilliant of Destiny

First of all I apologise if you’ve had a Destiny overload recently, but the game has been out about a week and I want to share some of my opinions about what makes the game great, but also what holds it back.

Destiny

Become a Legend

Starting with what makes the game brilliant; co-op. It’s the games’ main strength, as exploring the solar system with friends while shooting aliens and gaining glimmer and gear is not only the main point of the game, but it’s also really fun.

Your Destiny

You play as a revived Guardian and must aid in pushing back ‘The Darkness’ with help from other players.

Many generations ago (shortly after present day), the emergence of a gargantuan construct known only as “the Traveler” ignited a Golden Age of technology and exploration for humanity. Initially the Traveler settled on Mars, where it shared its knowledge and technology with humanity, and a city grew around it. With the assistance of the Traveler and its enigmatic technology, humanity tripled its lifespan, terraformed planets and moons, and expanded its civilization beyond Earth and throughout much of the solar system.

The Golden Age would last for centuries, but human civilization fell victim to a cataclysm of extraordinary magnitude, known as the Collapse. A malicious entity known as The Darkness, an ancient enemy of the Traveler, waged a campaign of destruction against civilization. Few managed to survive the devastation. Forced to withdraw to Earth, mankind’s homeworld, the embattled sphere made its final stand, where it sacrificed itself to save the remnants of humanity.The Traveler is now silent and dormant, while those who survived united to build The City beneath it, establishing the last bastion of civilization in the solar system. A powerful defensive aura remains projected over the City by the Traveler. 

Good Work, Guardians

Destiny First Look Alpha_20140616092710

So why is Destiny a good game? Well there’s quite a lot to choose from. The social aspects are really cool in that you can interact with strangers in ‘The Tower’ and see what weapons and armour they’ve gathered from their adventures, or you could just simply dance with them.

This leads onto the next point which is storytelling. The game does this fantastically, even if you’re uncertain on the actual plot, you can always forge your own.

For example: Your Hunter, Titan or Warlock might be a former member of royalty, cruelly cast aside during the Collapse, now you’re back for revenge and to restore order as a member of New Monarchy (a clan dedicated to bringing back the Golden Age).

The game modes are a nice inclusion into the variety Destiny has to offer, as I enjoyed playing Strikes and The Crucible almost as much as I did the story. Your character has a decent amount of customisation too, from weapons and armour to Guardian abilities and upgrades.

The worlds are also deeply fleshed out, whether you’re exploring the Hive infested Moon, or struggling through the jungles of Venus, there is always something to do, or shoot. This can however get repetitive so here’s hoping that Bungie add to the game to eliminate monotonous sections, be it free or paid DLC.

Destiny

The Strike missions can be tough

The Darkness

This brings me to what unfortunately lets the game down. I really hope that Activision and Bungie don’t decide that two or three planets is enough. It’s a further hope that future planets aren’t to be held as DLC hostages. Destiny was marketed as being a massive exploration game, and while that is true in some senses, Venus and Mars have nowhere near the level of exploration I was thinking.

Destiny

 

The problem then is that once you reach the level cap you’ll find yourself repeating events, just at a harder difficulty.

The last thing that needs changing is the player limits on Strikes; three players is not enough and someone in your friend group is bound to be left out, so even if they upped it to just 5 that would be significantly better.

Conclusion

Overall my first impressions with Destiny are good and I hope that Activision and Bungie give it the respect it deserves, however I don’t think that the game will keep players interested for anything longer than a year.

Destiny is currently available on Xbox One and Playstation 4 via Amazon and Play-Asia. Have fun

What do you think of Destiny so far? Is it living up to the hype? Let us know in the comments.

 

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Microsoft has bought Mojang (Minecraft)http://www.nonfictiongaming.com/news/microsoft-bought-mojang-minecraft-15301/ http://www.nonfictiongaming.com/news/microsoft-bought-mojang-minecraft-15301/#comments Tue, 16 Sep 2014 10:38:00 +0000 http://www.nonfictiongaming.com/?p=15301 Microsoft has just acquired Mojang studios and all of its intellectual property including Minecraft for 2.5 Billion dollars.





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“Yes, the deal is real. Mojang (minecraft) is being bought by Microsoft.” – Owen Hill, Chief word officer at Mojang.

Microsoft has just acquired Mojang studios and all of its intellectual property including Minecraft for 2.5 Billion dollars.

It was rumored earlier this week that Microsoft was looking to place a bid on the highly successful developing company Mojang which does not come as a shock.

It will be interesting to see how this will affect future releases and updates on cross platform such as PS3, PS4, Vita and Apple devices.

Minecraft

Minecraft Bought By Microsoft

“Everything is going to be OK. <3″ – Owen, Chief word officer at Mojang.

 



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What Games We’ve Been Playing – Destiny Editionhttp://www.nonfictiongaming.com/offtopic/what-weve-been-playing-destiny-edition-15287/ http://www.nonfictiongaming.com/offtopic/what-weve-been-playing-destiny-edition-15287/#comments Mon, 15 Sep 2014 12:11:13 +0000 http://www.nonfictiongaming.com/?p=15287 Considering 90% of the Non-Fiction Gaming readership have a PlayStation 4, and that Destiny is the most hyped game of the year. What Have You Been Playing?





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Source: http://www.flydrs.com/wp-content/uploads/2014/07/destiny-the-moon.jpg

2014 now has TWO games where you go to the moon

“What we’ve been playing” seems like an almost pointless question this week. Considering 90% of the Non-Fiction Gaming crew and readership have a PlayStation 4 and that Destiny is the most hyped game of the year, of course most of the crew is playing it!

So read on and see how we feel about Destiny so far (except KRS 2 because he always has to be different… or he doesn’t have a PS4).

 

Destiny

Senior Stiv

I’ve just been playing a whole lot of Destiny this past week. Thus far, the game has been fantastic. Things start off kind of slow, but once you leave Earth and start gaining higher levels the game really starts to pick up.

I’m currently at level 16 with my Hunter and is only getting exceedingly more badass as I continue playing. There is lots to explore and loot as well, making the game endlessly entertaining.

I imagine I won’t be having much of a social life for the next month or so.

Destiny

 

Destiny & Dark Souls 2

James Wilson

Destiny is out and it’s been really good so far, a fun mix of exploration and combat make it one of the best games to play with friends so far this year. I’d liken the game to a combination of Borderlands and Halo in the way that it plays and feels.

The best parts of the game are playing with friends to get Legendary loot, and co-oping Strike missions to beat an assortment of nasty aliens. Just watch out for Phogoth on the moon, that’s all I’m saying!

Source: http://static4.gamespot.com/uploads/screen_kubrick/1533/15333573/2650334-gameplay_destiny_phogoth.jpg

Does this count as a spoiler?

I’m also back on Dark Souls 2‘s DLC ‘Crowns of the [insert name of king here]‘ and I’m noticing a pattern, and no its not that you have to collect crowns, it’s that From Software has really put a lot into their additional content.

In the previous it was the level design that I thought stood out the most, and its good here but I think the best part of the Crown of the Old Iron King is the lore. The story telling is great as you find out more about what happened to the Old Iron King (of course you already know), locate Velstadt’s long lost brother, and foil another crooked queen’s plans.

 

Bravely Default & Dynasty Warriors 8

KRS 2

I’ve had Bravely Default for a month or so but only started playing it two weeks ago due to other gaming commitments (Tomb Raider, Saints Row IV, Spec Ops, etc.).  And my goodness, is it great! It’s the first real Final Fantasy game in years and feels like a natural progression from Final Fantasy VI way back on the SNES.

Source: http://oyster.ignimgs.com/mediawiki/apis.ign.com/bravely-default-flying-fairy/thumb/9/9f/BDFF_ALL.jpg/468px-BDFF_ALL.jpg

The in-game art style is so cute!

I had heard the story was generic and with no real twists, so my expectations of the narrative were quite low. However, within the first hour or two a character with amnesia and a mysterious journal foretelling the future (so it would seem) appears. It’s a great little addition early on (assuming you read the whole journal) which makes you desperately find out the identity of the writer.

I also won a copy of Dynasty Warriors 8 Xtreme Legends and started playing through the story mode with my girlfriend on co-op. We’ve had a lot of fun playing the game since it feels like the evolution of old school beat-em-ups like Double Dragon.

This is why sometimes you shouldn’t ALWAYS listen to critics or the general opinions of gamers, since I’ve always been told Dynasty Warriors sucks and is nothing but a button masher. I believed them until Hyrule Warriors was announced and I realized my opinion (Hyrule Warriors looks crap because it’s just Dynasty Warriors) was based on no actual firsthand experience. I hadn’t even looked at gameplay footage before!

Source: http://4.bp.blogspot.com/-OHfdazbLiqk/Up5X9nKOitI/AAAAAAAAA5E/Y0aSDeZ15qQ/s1600/smusou7m_top.jpg

I did know that the costumes were fabulous though

So I’m glad I took a look at the series, and you can bet I’ll be looking forward to playing more Warriors games in the future!

DOTA 2 & League of Legends

nfgDan

Unlike the other millions of gamers, I have not yet partaken in the Destiny craze. I’m waiting for the hype to die down a little before I make that kind of commitment.

I am stuck into a game starting with D though… DOTA 2 has been on my Steam playlist as I’ve been getting reconnected with Valve’s entry into the MOBA genre. I still feel there are some limitations to the engine as I discussed in another article, however the game is still fun at its core. Whilst my MMR rating is only parked at the 3k mark, I feel I’m doing quite well and look forward to randoming my way through the entire roster of heroes.

While the lanes may be similar, the jungle is quite different.

League of Legends and Dota 2

League of Legends is another popular MOBA and there’s usually shots fired from either camp on occasion about which one is better. I have friends across a large spectrum of gaming so I’ve been spending some time as a summoner when the LoL friends shoot me an invite. Both games are good fun and keep those fingers twitching.

 

Have you got Destiny on play or some other game starting with D? What is your favourite thing about the game you’ve been playing?  

Let us know in the comments!

 

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The Sims 4 Reviewhttp://www.nonfictiongaming.com/reviews/sims-4-review-15256/ http://www.nonfictiongaming.com/reviews/sims-4-review-15256/#comments Wed, 10 Sep 2014 12:38:33 +0000 http://www.nonfictiongaming.com/?p=15256 The Sims 4 début last week already topping the charts in some countries; developed by EA and The Sims Studios, The Sims 4 is the next generation in the Sims franchise.





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The Sims 4 is the latest offering from EA and The Sims Studios.

Perception Check is a video review series joining Non-Fiction Gaming, see more of Australian Casual Gamer’s videos on Youtube.

Transcript:

Selling expansion pack after expansion pack has always been the go to marketing strategy for The Sims and it works for EA and The Sims Studios. After playing all the expansions from The Sims 3 are we all expected to embrace the new generation and uninstall the previous title in anticipation?

The Sims 4 début last week already topping the charts in some countries; developed by EA and The Sims Studios, The Sims 4 is the next generation in the Sims franchise. For someone who has played every Sims game to date, it was a surprise that there was a fair bit of content released with the “vanilla” edition. Although the content was enough to keep it interesting for a while, The Sims 4 does still lack in content when comparing it to other Sims games.

The Sims 4 - PR release

The Sims 4 PR image

 

Sitting down for the first look of The Sims 4 with coffee in hand the game decided to crash several times. The issue seemed to be tabbing out of the game and changing the resolution, this issue could have been resolved with better polish and testing prior to release which is unfortunate. This set a negative tone to the first impression of the title.

The most noticeable feature of the game is the customization of the Sims themselves. The character creation portion of the game was quite impressive. The ability to shape each feature of the face and body was a nice improvement overall. The let down was the lack of ability to customize the style of clothing and items. In the Sims 3 the user had the ability render textures themselves to add to the personalization of their Sim. It would have been nice to see this in The Sims 4 since it was regarded a great feature by the community in the past.

The emotion feature is one of the most innovative additions to the game. Every action you gave to your Sim had a direct result in the mood of it. This resulted in the way that the Sim would interact with other or objects. A steamy shower would change the Sim’s mood from normal to being flirtatious which opened up different actions on other Sims or objects.

Crashed spaceship - Sims 4

Crashed spaceship – Sims 4

 

It seemed throughout this whole title the development team took steps backwards from the previous Sims release. Left with the feeling that developers where purposefully holding features back to make the game feel like previous Sims titles. When aware to this, The Sims 4 began to feel like a re-release version of the original Sims game.

The removal of the open world is something that has gotten the online community riled up. The only issue I had with the removal of this feature was it disjointed the game play from your house to wherever your Sim was travelling to. At times the loading screen could be a little too long just to enter your neighbour’s house to steal whatever they had in their backyard. We know that the team has the technology to carry out an open world and it worked extremely well in The Sims 3.

On a positive note – the career design is quite impressive. While your Sim is at work you are given choices to decide whether your Sim does something productive or counter-productive. This was a nice touch along with the ability to choose a path that your character can take in its career.

Build Mode - Sims 4

Build Mode – Sims 4

 

The building phase has always been the most enjoyable throughout the Sims series. The Sims 4 manages to make the building section feel new and fresh which is enjoyable. It feels like the user has more control and ability over the design of the house but it only consists of the same tools as previous Sims games. The lack of geo-tools was quite disappointing. Being able to sculpt the land to suit the need of your Sims was pretty fun in past games and made for some interesting house design.

“Smarter Sims” was a huge focus during the press conferences and marketing hype but honestly they are still dumb as ever. Left unsupervised your Sims will eat junk food, play video games and nap all day like a teenager. The smartest feature that your Sims can now do is play on their phone whilst on the toilet, this is truly where the Sims lives up to the life simulation genre.

When comparing The Sims 4 to past editions of The Sims you will find holes in gameplay and interactivity, this is to be expected.  In months and years to come expansions will flood the origin shop until we all get sick and tired of seeing the new “deluxe double deal Dumbo dildo expansions packs”. And as a conformist sheep, I will probably get the supernatural one and quite possibly the uncut one (here’s hoping).

So far this game has shown as much as it wants us to see, and I (kind of) like it. The connections I’ve had with the Sims I’ve created in The Sims 4 have been more emotional than I had in any other Sims game. I felt horrible when Ted Parks (my Sim) died before he could publish his bestselling novel or father a son to carry on his legacy. I am excited to see where The Sims Studios are going to take The Sims 4 and as always how long they can stretch out the expansion pack releases.

The Sims 4 - Town

The Sims 4 – Town

Conclusion

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Overall this release shows us that they are not finished sucking out all the cash that they can get. Holding back features and only having two neighbourhoods to live in already shows the user that we are install for some outrageous expansion packs and downloadable content. You will enjoy the game if you’re into the franchise but hold off from dropping hard-earned cash if the expansions are more your thing.

 

The Sims 4 is currently available on PC via Amazon and Origin.

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4 Games That Deserve Remakeshttp://www.nonfictiongaming.com/offtopic/4-games-deserve-remakes-15249/ http://www.nonfictiongaming.com/offtopic/4-games-deserve-remakes-15249/#comments Wed, 10 Sep 2014 12:15:05 +0000 http://www.nonfictiongaming.com/?p=15249 Naturally, when a gamer starts thinking about games from their youth, they begin pondering what they would love to see reborn this generation.





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The Non-Fiction Gaming crew were feeling somewhat nostalgic this week and started thinking about some of our favourite games. Naturally, when a gamer starts thinking about games from their youth, they begin pondering what they would love to see reborn this generation.

Today, we’ll be sharing games dating as far back as the Super Nintendo that deserve to be remade!

 

Banjo Kazooie

Senior Stiv

I would love to see my childhood game, Banjo-Kazooie, be remade. The game was already visually colorful and was a fun platformer, a remake would only make it better. Seeing Treasure Trove Grove in this generation’s more intense graphics would be amazing. Plus with more space new areas could be added to old levels, or, even better, they could add entire new levels to explore through.

Yes, I know there was Nuts n’ Bolts, but the reliance on the building and wrench to fight just didn’t make the game feel like a Banjo-Kazooie game. While they’re at it they can also remake Banjo-Tooie just so the whole series can be revamped.

Source: http://xboxoz360.files.wordpress.com/2008/11/xbla-banjo-kazooie-17.jpg

Though this somehow seems wrong…

 

Crash Bandicoot

James Wilson

I would love to see Crash Bandicoot remade for the current generation. I mean who doesn’t like the series? It’s been gone for a long time now and I think Crash is ready for a comeback. Activision even own the rights to the game franchise and have done next to nothing with it, which I’m sure they could if they wanted to (it would be a nice change from FPS’s).

My God! This game uses the full spectrum of colour!

My God! This game uses the full spectrum of colour!

Crash Bandicoot‘s good level design, crazy boss fights and, in some games addicting co-op play, make it one of the most fun games that certainly I’ve ever played and I would jump at the chance to play a new title featuring the heroic spinning marsupial. It even has some of the best video game music of all time!

Here’s hoping he comes back in some form.

I might be living in the past regarding Crash Bandicoot though because I preferred the original Naughty Dog games. There is a high probability that they won’t be re-acquiring the IP, and are busy with their recent successes Uncharted and The Last Of Us, so an old school Crash looks unlikely.

 

Toy Commander

Aidan

I’m not one for out-of-ten scales but Toy Commander is a textbook ten. It was made by No Cliche` – a French game studio that folded some time ago. Which is a tremendous shame because Toy Commander hits almost every mark perfectly and, being on the Dreamcast, not many people will be able to revisit its magic.

The player assumes the role of different vehicles (tanks, planes, helicopters) and tries to complete missions in record time. Whether it’s racing, rescuing a doll whose house is under siege, or trying to boil some eggs, the missions are hugely varied. Even the mutliplayer is outstanding. You can engage in a dog fight or bombing run. Or why not play the resource game and choke out the enemy’s fuel supplies? No Cliche` takes very complex concepts and translates them into the game effortlessly.

Source: http://static.megashara.com/screenshots/968307__nulldc_2009_12_28_02_04_32_50.jpg

Gotta admit… This looks pretty damned fun

Toy Commander gives you the option to complete all the missions, enough missions to unlock the boss fight, or just enough to get to the next world/room. Which means that there is lots of content for dedicated players but anyone who finds a mission challenging will not be left behind. Give me a Wii U or Xbox One remake of this and I’d be settled for a year.

 

 

Final Fantasy VI

KRS 2

Final Fantasy VI is often in mentioned in discussions of which Final Fantasy game is the best. The game has an interesting assortment of character with diverse backgrounds and abilities, a reasonably simple but engaging story, and one of the best sound tracks from the SNES era of OSTs.

You could be forgiven for thinking I want a console remake of this JRPG, but I personally think it is best suited to a 3DS recreation with visuals similar to the wildly successful Bravely Default (the first REAL Final Fantasy game in years).  The chibi proportions of the original Super Nintendo sprites would translate extremely well to the chibi 3D models of the Bravely Default cast. I’d also love to hear the entire soundtrack remastered for the newer generation of consoles.

Source: http://2.media.dorkly.cvcdn.com/52/11/8bf77b2beced6067d024d784a137b4e3-final-fantasy-vi-opera-scene-recreated.jpg

I’ve waited more than 10 years! I want a remastered opera scene!

But what is infuriating is that Final Fantasy V and VI have not been remade for any console to date. Meanwhile Final Fantasy I, II, and IV have been remade TWICE. They were all recreated for portable Nintendo consoles before being recreated AGAIN for the PSP. Remember, these games are remakes and not ports.

Come on SquareEnix! If you can remake four of the Final Fantasy games twice, you can spare a budget and remake number VI!

 

So you’ve heard from us, but now we want to hear from you! What games would you like to see reborn for the modern era? And on what console?

Let us know in the comments!



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Assassin’s Creed – Birth of a New World – The American Saga Collection Re-Release.http://www.nonfictiongaming.com/news/assassins-creed-birth-new-world-american-saga-collection-re-release-15239/ http://www.nonfictiongaming.com/news/assassins-creed-birth-new-world-american-saga-collection-re-release-15239/#comments Mon, 08 Sep 2014 23:23:26 +0000 http://www.nonfictiongaming.com/?p=15239 Assassin's Creed - Birth of a New World - The American Saga Collection will see three of their titles go up for sale in a 'killer' bundle. Ubisoft wants you to consume more Assassin's Creed on October 3rd, 2014.





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assassinscreed

Ubisoft wants you to consume more Assassin’s Creed on October 3rd, 2014.

Assassin’s Creed® – Birth of a New World – The American Saga Collection will see three of their titles go up for sale in a ‘killer’ bundle.

·         Assassin’s Creed® III:  Connor kills Templars
·         Assassin’s Creed® Liberation HD: Aveline de Grandpré kills Spaniards
·         Assassin’s Creed® IV Black Flag: Edward Kenway kills Templars and drinks rum.

It has not been announced whether extra content will be released for each title. One thing is for sure, Ubisoft knows how to squeeze every last drop of that assassin cash.

The bundle will get a release on Xbox 360®, Playstation®3 and PC.

 

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Batman: Arkham Knight Release Datehttp://www.nonfictiongaming.com/news/batman-arkham-knight-release-date-15233/ http://www.nonfictiongaming.com/news/batman-arkham-knight-release-date-15233/#comments Mon, 08 Sep 2014 23:14:46 +0000 http://www.nonfictiongaming.com/?p=15233 Warner Bros. Interactive Entertainment and DC Entertainment reveal Batman: Arkham Knight is scheduled for worldwide release starting June 2nd 2015. According to Warner Bros Interactive Entertainment and DC Entertainment, Batman: Arkham Knight will conclude the trilogy from Rocksteady Studios. The title will be developed exclusively for the next generation of consoles and PCs. The final […]





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Warner Bros. Interactive Entertainment and DC Entertainment reveal Batman: Arkham Knight is scheduled for worldwide release starting June 2nd 2015.

According to Warner Bros Interactive Entertainment and DC Entertainment, Batman: Arkham Knight will conclude the trilogy from Rocksteady Studios. The title will be developed exclusively for the next generation of consoles and PCs.

The final chapter will feature Scarecrow once again as he unites the villains of Gotham to destroy the Batman.

Batman Arkham Knight Batmobile

Batmobile preorder statue

Pre Orders have begun and includes a Batmobile edition which will have a fully transformable Batmobile statue.

Hype had already begun for Batman: Arkham Knight when Warner Bros. Interactive Entertainment and DC Entertainment release gameplay footage of the upcoming release.

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