Non-Fiction Gaming http://www.nonfictiongaming.com News, eSports, Video Games Wed, 19 Nov 2014 11:12:15 +0000 en-US hourly 1 http://wordpress.org/?v=4.0.1 Assassins Creed Rogue Reviewhttp://www.nonfictiongaming.com/2014/11/assassins-creed-rogue-review/ http://www.nonfictiongaming.com/2014/11/assassins-creed-rogue-review/#comments Wed, 19 Nov 2014 11:00:54 +0000 http://www.nonfictiongaming.com/?p=15832 Assassins Creed Rogue completely changes the mix by making the protagonist a Templar.





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As the Assassins Creed series has progressed the game never really changed its story perspective, at least not until now. Assassins Creed Rogue completely changes the mix by making the protagonist a Templar.

At the moment the game is being overshadowed by its next gen counter part so it is easy to overlook this amazing edition to the series.

The Setup

The game is set in between the 3rd and 4th instalments of the Assassins Creed franchise, and since it is a new time period you will also get a new protagonist. You play as Shay Cormac an Irish citizen who has been enlisted in the death defying Assassins Brotherhood. He enters the brotherhood with his best friend who will end up being the reason he leaves.

Shay begins as a model student who works through intense training to impress his superiors and become a fully fledged Assassin. However everything goes to hell after a deadly mission takes away everything he loves and he decides to leave the brotherhood and take his revenge. Shay then joins the notorious Templars and begins to hunt down his previous brothers.

Assassins Creed Rogue

The games combat is incredibly satisfying

Templar Time

Playing a Templar feels different compared to the iconic Ezio or Altair and more like playing the notorious Edward Kenway. For the most part of the game you will be exploring both deserted and populated towns whilst hunting down the dwindling assassin forces.

You will also spend a large amount of time exploring the vast ocean on your imposing ship the Morrigan. The Morrigan will also allow you to hunt various water dwelling animals.

Assassins Creed Rogue Rooftops

The scenery is beautiful

However playing as a Templar does change the playing field, for example you will often be sent out to scout the assassins HQ or instead of follow and listen to assassins for intel you will be sent to hunt them down. In the previous games you will have been sent out to spy and gather intel from the brotherhood and in this take on the game you will have to constantly be listening out for the chatters of nearby assassins.

Eagle vision returns and is so much more important than the previous games mainly because you are tasked with using it to search for the Assassins that are constantly perusing you. The best additions to the game however are the innovative yet complicated gadgets.

One of my favourites has to be the now silenced rifle which seems to replace the poison dart from the previous games. However you have to use it at the perfect time as it takes time to reload and it is likely that you wont have time.

Conclusion: 8.5/10

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The game stays true to the franchise whilst adding multiple new mechanics and gadgets. The game also lets us view the story from the antagonists side of the story which unfortunately very few games do now.

With a great story also comes some great new characters with some very intriguing back stories, we also see the return of a few characters from the past games such as Haytham the Templar father of Connor from Assassins Creed 3.

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Just Cause 3 Wont Retail With a Multiplayer Modehttp://www.nonfictiongaming.com/2014/11/just-cause-3-wont-retail-multiplayer-mode/ http://www.nonfictiongaming.com/2014/11/just-cause-3-wont-retail-multiplayer-mode/#comments Wed, 19 Nov 2014 10:53:10 +0000 http://www.nonfictiongaming.com/?p=15890 The developers however that one day Just Cause 3 may come into the multiplayer world but that time is obviously not now.





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Just Cause 3

Just Cause 3 is coming to PS4, Xbox One, and PC next year, and despite the fact the multiplayer “mod” for the 2nd game in the series was an unprecedented success, Avalanche have decided not include it with the game.

The developers however have admited that one day Just Cause 3 may come into the multiplayer world but that time is not now. The PC mod is sanctioned by Square Enix meaning that they probably support a multiplayer mode for the game.

A developer at Avalanche stated “We don’t expect the fans to make the multiplayer for Just Cause 3, but at some point you have to make a choice on where your focus is.”

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Open World Horror ‘Grave’ Coming to PlayStation 4http://www.nonfictiongaming.com/2014/11/open-world-horror-grave-coming-playstation-4/ http://www.nonfictiongaming.com/2014/11/open-world-horror-grave-coming-playstation-4/#comments Wed, 19 Nov 2014 07:18:18 +0000 http://www.nonfictiongaming.com/?p=15892 Grave is an open world survival horror game which pits you against the harsh wasteland and the murderer you are tracking down.





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Grave

Grave is an open world survival horror game which pits you against the harsh wasteland and the murderer you are tracking down. The game was already confirmed for Xbox One and PC but luckily for PlayStation 4 owners it is now available.

From an announcement on the official website,

“We are excited to announce that Grave will be coming to the PS4 alongside the Xbox One in 2015. This means Grave will be available on Steam, for PC/Mac/Linux and available for digital purchase for Xbox One and PS4.”

The game is crowdfunded and the reason the developers thought it would be unavailable for PS4 is because they fell short of their target goal. However, Sony has revealed that Grave will come to PS4 sometime in 2015.

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Wild Wii U Novemberhttp://www.nonfictiongaming.com/2014/11/wild-wii-u-november/ http://www.nonfictiongaming.com/2014/11/wild-wii-u-november/#comments Wed, 19 Nov 2014 02:00:11 +0000 http://www.nonfictiongaming.com/?p=15899 Nintendo's November is laden with tremendous new content. DLC, games, and Amiibo make for a powerful line-up that gives Wii U owners reason to cheer.





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Before the Holiday Rush, Nintendo Makes for an Awesome November for Wii U Owners.

 

Between DLC, games, and accessories, Nintendo is rounding out November in tremendous fashion. Are they pushing early for the holiday period or is this the beginning of truly contesting Sony and Microsoft?

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Downloadable Content

Two major pieces of DLC are scheduled for this month. Last week, the first of two Mario Kart 8 add-ons was released. This gave racers eight new courses, three new characters, and four vehicles. Finally gamers can race as Link on his Master Cycle on Hyrule Circuit. Stay tuned for a full breakdown of the content.

To follow this, Hyrule Warriors is set to release its second pack, the Twilight Princess DLC on the 27th of November. Players who purchase this pack will gain access to a third adventure mode map (assuming they also have the Master Quest adventure map), a new weapon, two new costumes, and, best of all, a new character.

PAX Australia Nintendo

 

Some speculation has been flying around the internet about who would feature as the latest addition to the roster. Recently the announcement was made that fans would finally be able to play as Twili Midna – that is, Midna as she appears in the ending of Twilight Princess. All we know at the moment is that she uses the Mirror of Twilight as her weapon.

 

The Mirror of Twilight is promised to be too amazing to describe.

The Mirror of Twilight is promised to be too amazing to describe.

 

Accessories

The first run out of Amiibo will finally hit stores on the 21st of the month. Nintendo explored their intentions with these figurines back at E3. Now, however, we are getting more information about how they will work with various games. The first batch includes twelve figures from Mario and Link to Villager and Wii Fit Trainer.

Amiibo are currently expected to integrate into three current titles: Super Smash Bros. Wii UMario Kart 8, and Hyrule WarriorsMario Kart will function with ten of the twelve figures (not Villager or Wii Fit Trainer) and unlocks a themed costume for your Mii to race in. Players can dress up like Captain Falcon, Samus, or even Kirby.

 

The first set of twelve Amiibo figures

The first set of twelve Amiibo figures

Hyrule Warriors is a bit different. Tapping the Link figure will unlock the Spinner weapon for Link in the game. The Spinner, seen in Twilight Princess, is a spinning top that Link can ride.

Players can tap the Zelda figure (to be released in the second batch) once per day to unlock a three star or greater weapon; or tap any other Amiibo once per day to receive a free three star or lower weapon, Rupee bonus, or crafting material bonus.

Amiibo display at PAX Australia

Amiibos on display at PAX Australia

 

How Amiibo will work with Super Smash Bros Wii U. is much more interesting. It’s complicated enough to fill an article of its own. Put simply, the Amiibo will become a sparring partner for the player. Playing against the Amiibo will let players level it up and train it to fight in particular styles when in the hands of a computer.

Check out the trailer below.

 

Games

All the hype about Amiibo and Super Smash Bros. Wii U is coming to a head this month with Nintendo pulling the release date of the giant title forward. Originally slated for a release around the sixth of December, Wii U owners will now finally be able to shut their 3DS-owning friends up on the 21st of November (29th for those of us down under).

Super Smash Bros Wii U at PAX Australia

Like Mario Kart 8 back in May, Super Smash Bros. looks to be an enormous boon to the Wii U. Forging ahead into the holiday period, Nintendo will no doubt be hoping to replicate the demonstrably huge bolstering impact venerable series can have on console sales.

 

When it comes down to it, despite Far Cry 4 being released this week, November seems to be Nintendo’s to lose. With such a powerful line-up of new content, it’s safe to say I’m glad I’m a Wii U owner.

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Goat Simulator is Becoming an MMOhttp://www.nonfictiongaming.com/2014/11/goat-simulator-becoming-mmo/ http://www.nonfictiongaming.com/2014/11/goat-simulator-becoming-mmo/#comments Tue, 18 Nov 2014 21:33:58 +0000 http://www.nonfictiongaming.com/?p=15885 Goat Simulator was already crazy and messed up but now the developers have decided to add an MMO feature to it.





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Goat MMO Simulator

Goat Simulator was already crazy and messed up but now the developers have decided to add an MMO feature to it. Patch 1.2 which will arrive this Thursday will add the MMO elements to the game.

The Goat Simulator MMO will not just stay a crazy game with over the top physics. This is because the devs have taken time to implement health bars for NPCs, a world map, skill points, and so much more.

According to the Steam Page:

Features

  • Five different classes: Warrior, Rouge, Magician, Hunter and Microwave
  • Complete dozens of quests, level up a hundred times and play five different classes that’s a ton of content you do the math, we all went to high-school well I didn’t I was too busy huffing paint behind the cafeteria
  • Level cap is 101, 1 level higher than you-know-what
  • Prolly not tons of content tho, but don’t hate be cool
  • Stay a while and listen to Dumblebore the Grey in Twistram
  • Faction warfare between goats and sheep
  • MMO simulation so good you’ll think it’s real
  • There are even elves and dwarves like in that movie

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Dragon Age: Inquisition Exclusive Pre-Launch Eventhttp://www.nonfictiongaming.com/2014/11/dragon-age-inquisition-exclusive-pre-launch-event/ http://www.nonfictiongaming.com/2014/11/dragon-age-inquisition-exclusive-pre-launch-event/#comments Tue, 18 Nov 2014 10:11:41 +0000 http://www.nonfictiongaming.com/?p=15876 Last night I was lucky enough to attend the Dragon Age: Inquisition Pre-Launch Event which was an awesome treat. The guys over at Gamespot put on a great show up in their office in Sydney for around 20 lucky people.





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Dragon Age: Inquisition

Dragon Age: Inquisition



Dragon Age: Inquisition Exclusive Pre-Launch Event

Last night I was lucky enough to attend the Dragon Age: Inquisition Pre-Launch Event which was an awesome treat. The guys over at Gamespot put on a great show up in their office in Sydney for around 20 lucky people. We all got around 3 hours of playtime with the release version of Dragon Age: Inquisition and here are some first impressions.

Firstly, it looks great, the team over at Bioware really have put a lot into inquisition by the looks of it, comparing it to Dragon Age: 2 there would be no competition that Inquisition steamrolls over any previous game in the series. The texture qualities are pretty much spot on, getting that right angle to view the armour close-up seems to be the first thing I do when it comes to Role playing games.

Seeing blood splatters and weapon damage as the story unfolds really immerses you into the game to a point where you forget that you’ve been dying on the same enemies about 5 or 6 times.

Dragon Age: Inquisition Character creation

Am I pretty yet?

The particle effects of magic blew me away; starting off as a mage, I really enjoyed the magical abilities as they had weight behind every cast, I felt as a mage should on the battlefield, exposed and glass cannony. Using the different elements caused the enemies to experience a range of status afflictions such as burning, freezing and fearing your godlike power.

Every class had their abilities on display which makes for a fun play though; the rogue/ranger in the early levels can unlock explosive ammunition that makes for some interesting visuals in combat. The abilities that sounded as if they would be the best looking were the ones I wanted for my party; Cassandra (the warrior) had the coolest ability by far taking advantage of a hook that launched from nowhere to bring an enemy into her melee range.

The combat has to be one of the main points of Dragon Age: Inquisition, controlling your four heroes through any given combat can be stressful and may lead to stupid mistakes being made in the heat of battle. The tactical battle system is actually good to my surprise. The tutorial does an “okay” job at explaining the basics of the combat system, but it mainly consisted of trial and error mostly. Pausing real-time combat to allow for strategic gameplay is just fun; taking a step back to assess the situation and create vantage points for your party members is just great game design.

Dragon Age: Inquisition Mage talent tree

Dragon Age: Inquisition Mage talent tree

I was a little disappointed with the talent tree unfortunate, it was quite basic with only a little bit of intricacies in place. There is a section available for points to be spent to boost an already learnt talent, but I felt this does not enhance the game but more feeds the OCD nature to unlock every talent. In saying that, every class has more than one talent tree that focuses on different aspects of their class. I think more time is needed to really give an in-depth review of the talent trees and the overall synergy with the party.

The “open world” seemed a little boxed off for my liking; it feels more like a “shoebox” RPG. Running into invisible walls when trying to jump off cliffs and explore behind rocks that I can clearly jump over destroyed the feeling of being in an open world for me. I can appreciate and understand the development of such a world, but when looking at Skyrim or any other open world game you have the ability to do anything but the game will punish you for doing something stupid.

I felt like the game was holding my hand when it came to exploring; very noticeable paths that lead from mission to mission kind of detoured away from the feel of an open world. At points where I was able to jump off cliffs into the unknown I was teleported back to the place of jumpage with no penalty whatsoever.

Jamie (auscasualgamer) playing some Dragon Age: Inquisition

Jamie (auscasualgamer) playing some Dragon Age: Inquisition

So far this game looks, feels and plays like a “GOOD” Dragon Age game, and should please many of the hardcore fans who love the gameplay as well as the lore. A big thank you to the guys over at Gamespot for hooking me up with a few hours of gameplay and also the team over at Bioware who presented such a good night.

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Halo 5 Gameplay Impressionshttp://www.nonfictiongaming.com/2014/11/halo-5-gameplay-impressions/ http://www.nonfictiongaming.com/2014/11/halo-5-gameplay-impressions/#comments Mon, 17 Nov 2014 14:00:20 +0000 http://www.nonfictiongaming.com/?p=15802 The Halo 5: Guardians first ever gameplay was revealed tonight and it brought some enticing details and some intense multiplayer gameplay.





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Halo 5

Halo Fest has just finished and it left a hype wave behind. The Halo 5: Guardians first ever gameplay was revealed last week and it brought some enticing details and some intense multiplayer gameplay.

The game has special abilities that build on the past games such as the Ground Pound, the Clamber, the Thruster Pack, and so many more.

Firstly the thruster pack is not just a specific ability you can choose at the starting menu it is instead an ability bound to all Spartans. It will allow you to perform a quick boost towards the direction you are facing, and it offers up a lot of tactical advantages if it is used right.

From what we can see from the Beta, Halo 5: Guardians is shaping up to be a great game and an large step in the right direction for the series.

The Halo 5: Guardians Beta hits Xbox One on December 29th.

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Just Cause 3 confirmedhttp://www.nonfictiongaming.com/2014/11/just-cause-3-confirmed/ http://www.nonfictiongaming.com/2014/11/just-cause-3-confirmed/#comments Mon, 17 Nov 2014 07:00:12 +0000 http://www.nonfictiongaming.com/?p=15813 Just Cause 3 is in the Mediterranean like the previous games however this certain area is full of caves allowing the player to escape the enemies of the game.





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Just Cause 3

Avalanche the creators of Just Cause 1 and 2 have announced the third instalment of the series along with a wide array of enticing details. Just Cause 3 is in the Mediterranean like the previous games however this certain area is full of caves allowing the player to escape the enemies of the game.

Co-founder and Chief Creative Officer of Avalanche Studios, Christofer Sundberg commented:

“We can’t wait to see your reactions to what we’ve created. Just Cause 3 truly represents the next generation of chaotic sandbox fun. But just like real sandboxes, ours doesn’t really come to life until it’s populated by crazy kids refusing to let go of the red barrel as it’s shooting across the sky about to explode in a sea of fire, and… Wait, where are we going with this again?

 

The confirmation came after the December edition of Game Informer with a Just Cause 3 cover was revealed. Avalanche Studios also revealed that the iconic Parachute and hook will be returning along with a wing suit.

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Interview With Max Chuvalov on World of Warshipshttp://www.nonfictiongaming.com/2014/11/interview-max-chuvalov-world-warships/ http://www.nonfictiongaming.com/2014/11/interview-max-chuvalov-world-warships/#comments Sun, 16 Nov 2014 10:00:25 +0000 http://www.nonfictiongaming.com/?p=15833 Max explained that World of Warships will use ships spanning from the early 20th century and heading through to the early 1950s. With four classes available...





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We sat down with Wargaming.net during PAX Australia to get a look at World of Warships. We were not allowed to film any of the gameplay but we did get to ask a lot of questions.

Two years in a row now, Wargaming.net has held a massive booth in the middle of the exhibition hall for PAX Australia with fans crowding around to get a look at what’s on offer.

Wargaming Tank Ride

There was plenty of World of Tanks, World of Tanks Blitz and even a real life tank on display. Our focus was an interview with Max Chuvalov and Sergey Vorobyev to find out the latest information on World of Warships which is currently in development.

Upstairs and behind closed doors the sound of the excited crowds were still audible as we got a look at the Naval Warfare MMO.

PAX Australia 2014

Max Chuvalov is the Product Marketing Manager for Wargaming.net in the Asia Pacific region. He explained that World of Warships will use ships spanning from the early 20th century and heading through to the early 1950s. The combat vessels on offer will be split into tiers and with early World War 1 ships potentially in the first tier.

The game will feature 4 main classes of ships which are completely different. The three main classes form a Rock, Paper Scissors gameplay.

 

Warship Classes:

 

Destroyers

Destroyers are your fast and agile ships. They are harder to spot until they get close, they can fire torpedos to strike at the less armoured areas of Battleships. Destroyers will also have a smokescreen ability to mask their movement and avoid fire.

World of Warships Fletcher Destroyer

Being fast, they are able to dodge the slow targeting cannons of a Battleship, yet are vulnerable to being targeted by Cruisers.

 

Battleships

These are the high powered, heavily armoured ships considered heavy hitters of naval warfare. Big range and heavy armour make a Battleship a great artillery style piece to pick off Cruisers and Aircraft Carriers.

World of Warships Yamato Battleship

The Battleship Class’ weakness being generally slow moving and slow to aim, if left undefended it could become prey to Destroyers and Bombers.

 

Cruisers

Cruisers are a middle class between the Battleship and Destroyer. They are faster, reload faster and work well at hunting down the nimble Destroyers.

World of Warships Pensacola Cruiser

The Cruisers come with anti-aircraft guns and can act as a shield to stop Aircraft and Destroyers.

Aircraft Carrier

The fourth ship class, Aircraft Carriers will have multiple roles in a battle. The gameplay for an Aircraft Carrier is significantly different being more tactical like a real time strategy (RTS). With four kinds of aircraft: Dive Bombers, Torpedo Bombers, Scout and Fighter Planes a skilled player would need to manage their abilities to provide support to a team.

Shokaku Aircraft Carrier

 

Carriers can set way-points for their aircraft squadrons, setting up bombing runs, scouting enemy ships and intercepting enemy fighters. From what we saw in the hands-off Alpha of the Aircraft Carrier, the player will also need to choose the approach angle bombers come in at to maximise damage. (Torpedo bombers have a wider target by attacking side on, Dive Bombers have a larger target flying above the length of a ship).

 

More Ships

We were shown 6 different US ships that are currently ready. Max advised that the Wargaming.net team are paying attention to historical ships based on real blueprints. To get the accuracy they desire, they have been working with private collectors and military organisations.

Each ship takes approximately 2-6 months to create. To give some perspective to the level of detail, one tank from World of Tanks contains the same number of polygons as 1 Battleship Gun.

There are 75 Warships planned for release between the first two playable nations, Japan and US.

 

Interview With Max Chuvalov

Wargaming Max Chuvalov

Non-Fiction Gaming: You mentioned to possibility of more classes of ship, are submarines an option in the future.

Max Chuvalov: Frankly speaking, that’s the most frequently asked question about World of Warships. To tell the truth, Submarines were not participating in  actual battles with warships. they were hunters, they were  to hunt down convoys with supply ships etc.

But lots of players are asking us about it and sure we have some ideas. For now we can not see the actual gameplay for submarines. We will release the game and then we will try to think about it.

We never say no. For the release it’s not planned.

 

NFG: In the Alpha so far, have you noticed any particular strategy [Meta] or team composition come up that is quite effective?

MC: PvP will be limited to 12 players each side, Up to 20 minutes. Each battle now lasts around 10-12 min. We are looking for a friendly environment for new players to come.

So they will start with not so complex ships that have lots of different weapons: Main caliber, secondary caliber, torpedos, anti-aircraft systems.

They will start with a first tier ship with one or two cannons which is very easy to navigate and upgrade their systems. And they will start playing some PvE missions with bots in their team and bots as enemies.

Then they will progress to the next tier, get unlocked other classes of ships and be able to team up with other players against AI (Bots).

So they will be introduced to the economic system, progression system step by step. And after that, when they’ve passed through everything, the basics, they will be able to join PVP.

 

NFG: What will the maps be like? Will there be different weather or some kind of cover, shallower channels.

MC: Gameplay wise we of course try and avoid open sea because it’s boring and same old. Right now we have 7 maps already and we will introduce more and more.

They are different settings for example: Pacific or Nordic Seas. With different landscapes that affect gameplay. So you can hide behind land, there will be shallow parts which are crossable only for small ships. To mix up the gameplay.

We are currently experimenting on weather. We already have some weather conditions on some of the maps like thunderstorms.

We’re planning to have this feature pre-determined befor the start, so in the same map, different battles you can have different weather conditions. And the next step for us will be to make this dynamic. For example: moving storms through the battle. We are now experimenting and playing with prototypes. the most important thing here is not the technical side but gameplay. How does it affect teams and gameplay.

 

NFG: Visibility is a big issue in World of Tanks and I imagine Ship to Ship combat as well. How will sight range be used in World of Warships.

MC: Different ships will have different visibility. So take the destroyers (small agile ships) They will be visible only when they get much closer distance compared to a big battleship. So that’s why the destroyers will be able to come undetected from stealth. Some ships will have recon planes which will increase their visibility range.

There will be a cooldown feature which they can use. For example: If you team has an aircraft carrier, you can use your fighter squadron as scouts. You can choose via waypoints where to fly the planes, where to scout and then to unload all of your air force,

 

NFG: Will there be any crossover between World of Warships and the other titles, World of Tanks, and World of Warplanes.

MC: We will definatley not see any combined gameplay on the same battlefield, especially with the different distances and everything. We have a unified account for all our (Wargaming) Products.

We are looking at combining integration on the clan ladder on a ‘Global Map’ level. Where World of Warships clans will be able to assist World of tanks clans to control some territories.

Maybe it will be realised with some commander consumables, for example: maybe an artillery strike from your Warship clan on the map and you will be able to use it as a tank commander to strike an area. So we’re thinking on that right now.

And maybe we will have some cross promotion in the games like, win some battles in this game and you get some points in the other. It’s not ‘for sure’ right now. At this stage we will wait to see what the community asks for.

 

Going back to the Warships currently available. You mentioned expanding those and possibly creating more than just the two nations currently. How will you choose which ships to create next?

MC: For now we are aiming at single nation introduction without full scale classes and tech trees like we have for Japan and the US. We will introduce some lines and some tech trees then add more.

For now we are considering other nations: German, British and the USSR. We’re not confident which will come first but we’re already working on the warships of these nations. We’ve extended our development team with about 200 people right now. So we’re working hard to push the release and then work directly without any stops or relax time.

World of Warships is currently in an early Alpha build with beta testing beginning sometime in the first quarter of 2015.

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Call of Duty: Advanced Warfare Reviewhttp://www.nonfictiongaming.com/2014/11/call-duty-advanced-warfare-review/ http://www.nonfictiongaming.com/2014/11/call-duty-advanced-warfare-review/#comments Fri, 14 Nov 2014 13:14:15 +0000 http://www.nonfictiongaming.com/?p=15764 Call of Duty: Advanced Warfare borrows from both Ghosts and Black Ops 2 in that the guns, gameplay and setting all feel familiar whilst adding new features.





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This year’s instalment of Call of Duty is a breath of fresh air into a series that has been slowly going stale.

Developer: Sledgehammer Games

Publisher: Activision

Platforms: Xbox One, PlayStation 4, Xbox 360, PlayStation 3, PC

Price: From £40 (Amazon UK) – $60 (Amazon US)

Call of Duty: Advanced Warfare borrows from both Ghosts and Black Ops 2 in that the guns, gameplay and setting all feel familiar whilst adding completely new features to the series. Fans will agree that the Call of Duty games, have been following a very similar pattern for years now, and needed something just to mix it up a little bit.

Advanced Warfare

The Next-Gen Soldier

The most notable change noticable in Advanced Warfare is the inclusion of Exo suits. These suits are what the game is really built on as they bring a completely new element to combat in both the campaign and online multiplayer. Mechanics-wise they allow the player to ‘boost jump’, ‘boost dodge’ and ‘boost slam’, so as you can imagine fire-fights can become very chaotic, very quickly. On top of that you can also use Exo abilities, for example Exo cloak, which turns the user partially invisible for a short period of time in order to gain a tactical advantage.

It is clear that Sledgehammer Games’ founders Michael Condrey and Glen Schofield wanted to change things up after working on a previous Modern Warfare title, and they have. Fast forward the Call of Duty universe about 50 years where technology plays a massive part in everyday life and is the backbone of the military, and you have the setting for the game. Then throw terrorists, Koreans, the Marines and a giant PMC called Atlas into the mix and you’ve got something quite special. If you like linear first-person shooters that is.

Kevin Spacey

There is no question that Kevin Spacey makes an excellent bad guy, but in his video game debut his performance may have just topped my list. The CEO of Atlas, a world-renowned Private Military Company, he plays the character of Johnathan Irons and he plays it well, not to mention that the facial animations are spot on and the sound quality is like something out of a movie. I can safely say that if you intend to play Call of Duty: Advanced Warfare just for the multiplayer, don’t.

The ultra-modern setting leaves you wanting to return to places like Seoul, South Korea to witness sights such as drones swarming the streets, which I can only liken to a school of flying fish, and the ruins of Detroit which are now home to camps of people relying on aid from Atlas, whilst being threatened by the terrorist organisation; the KVA.

One of the only flaws with the campaign, which Kotaku picked up on, is the odd quick time events that don’t really make sense or fit in with what is happening. That said, the rest of the campaign is excellent; every mission you play looks visually impressive thanks to the games’ motion capture and great level design, along with the stunts that your character can now pull off with the Exo suit, so you’ll soon forget about pressing ‘X to pay respects’.

Advanced Warfare

Advanced Warfare Online

This is where to many people the game stands out most. The online element to Call of Duty: Advanced Warfare has changed significantly when compared to the previous games. You will never forget the first time you out manoeuvre an opponent with your Exo to get the kill.

You may grow frustrated with the spawning system as even though it is an improvement, the speed at which your soldier can move means that spawns are a just few jumps away, so death isn’t far behind.

Score-streaks are fun, quite limited and don’t really last that long, so don’t expect to wipe out the entire team three times in a row with your Paladin gunship, it just won’t happen. However for the first time you can customise your streaks at the cost of more needed points, so that for example you can get more time or have extra abilities whilst using them.

The guns in Advanced Warfare are pretty standard, however there are some (in my opinion) less effective weapons that deal damage in different ways. The heavy EM1 laser rifle and XMG’s which turn into a dual-wielded turret are just some of the guns that look cool, but that you probably won’t be using regularly if you care about that K/D.

You can also receive random ‘supply drops’ during matches which give you new Exo gear for your Operator and weapon variants, which change the look and effectiveness of the base weapons that you have unlocked. Also upon prestiging I can confirm that you lose everything except for unlocked camos, calling cards and whatever is in your armoury, and you gain a rank emblem and new calling card.

3rd Mode

Exo Survival. This is basically just MW3’s Survival mode with added difficulty as the enemy has Exo abilities like you. Prepare for EM1 laser troopers, Goliaths, attack dogs and drones in this mode as you and a team of three others try to stay alive for as long as possible.

A good mode to play with friends, however it’s still no Zombies or Extinction. Luckily the game makes up for this by having a longer than usual campaign, which is amazing, and 15 prestige ranks for you to grind through in multiplayer. Also it is rumoured that DLC may bring with it the famous Call of Duty Zombies experience that fans are craving.

Overall

I would liken the game to that of previous Call of Duty’s with influences from games like Crysis and Killzone. Overall Call of Duty: Advanced Warfare is what the fans asked for; a fast paced run and gun shooter, with film quality sound and visuals to back up its addicting gameplay.

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