Non-Fiction Gaming http://www.nonfictiongaming.com News, eSports, Video Games Wed, 17 Sep 2014 10:45:08 +0000 en-US hourly 1 http://wordpress.org/?v=4.0 Destiny Post Release Impressionshttp://www.nonfictiongaming.com/reviews/destiny-post-release-impressions-15279/ http://www.nonfictiongaming.com/reviews/destiny-post-release-impressions-15279/#comments Wed, 17 Sep 2014 10:14:18 +0000 http://www.nonfictiongaming.com/?p=15279 First impressions with Destiny are good and I hope that Bungie give it the respect it deserves, however I don't think that the game will keep players interested





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The good, the bad, and the brilliant of Destiny

First of all I apologise if you’ve had a Destiny overload recently, but the game has been out about a week and I want to share some of my opinions about what makes the game great, but also what holds it back.

Destiny

Become a Legend

Starting with what makes the game brilliant; co-op. It’s the games’ main strength, as exploring the solar system with friends while shooting aliens and gaining glimmer and gear is not only the main point of the game, but it’s also really fun.

Your Destiny

You play as a revived Guardian and must aid in pushing back ‘The Darkness’ with help from other players.

Many generations ago (shortly after present day), the emergence of a gargantuan construct known only as “the Traveler” ignited a Golden Age of technology and exploration for humanity. Initially the Traveler settled on Mars, where it shared its knowledge and technology with humanity, and a city grew around it. With the assistance of the Traveler and its enigmatic technology, humanity tripled its lifespan, terraformed planets and moons, and expanded its civilization beyond Earth and throughout much of the solar system.

The Golden Age would last for centuries, but human civilization fell victim to a cataclysm of extraordinary magnitude, known as the Collapse. A malicious entity known as The Darkness, an ancient enemy of the Traveler, waged a campaign of destruction against civilization. Few managed to survive the devastation. Forced to withdraw to Earth, mankind’s homeworld, the embattled sphere made its final stand, where it sacrificed itself to save the remnants of humanity.The Traveler is now silent and dormant, while those who survived united to build The City beneath it, establishing the last bastion of civilization in the solar system. A powerful defensive aura remains projected over the City by the Traveler. 

Good Work, Guardians

Destiny First Look Alpha_20140616092710

So why is Destiny a good game? Well there’s quite a lot to choose from. The social aspects are really cool in that you can interact with strangers in ‘The Tower’ and see what weapons and armour they’ve gathered from their adventures, or you could just simply dance with them.

This leads onto the next point which is storytelling. The game does this fantastically, even if you’re uncertain on the actual plot, you can always forge your own.

For example: Your Hunter, Titan or Warlock might be a former member of royalty, cruelly cast aside during the Collapse, now you’re back for revenge and to restore order as a member of New Monarchy (a clan dedicated to bringing back the Golden Age).

The game modes are a nice inclusion into the variety Destiny has to offer, as I enjoyed playing Strikes and The Crucible almost as much as I did the story. Your character has a decent amount of customisation too, from weapons and armour to Guardian abilities and upgrades.

The worlds are also deeply fleshed out, whether you’re exploring the Hive infested Moon, or struggling through the jungles of Venus, there is always something to do, or shoot. This can however get repetitive so here’s hoping that Bungie add to the game to eliminate monotonous sections, be it free or paid DLC.

Destiny

The Strike missions can be tough

The Darkness

This brings me to what unfortunately lets the game down. I really hope that Activision and Bungie don’t decide that two or three planets is enough. It’s a further hope that future planets aren’t to be held as DLC hostages. Destiny was marketed as being a massive exploration game, and while that is true in some senses, Venus and Mars have nowhere near the level of exploration I was thinking.

Destiny

 

The problem then is that once you reach the level cap you’ll find yourself repeating events, just at a harder difficulty.

The last thing that needs changing is the player limits on Strikes; three players is not enough and someone in your friend group is bound to be left out, so even if they upped it to just 5 that would be significantly better.

Conclusion

Overall my first impressions with Destiny are good and I hope that Activision and Bungie give it the respect it deserves, however I don’t think that the game will keep players interested for anything longer than a year.

Destiny is currently available on Xbox One and Playstation 4 via Amazon and Play-Asia. Have fun

What do you think of Destiny so far? Is it living up to the hype? Let us know in the comments.

 

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Microsoft has bought Mojang (Minecraft)http://www.nonfictiongaming.com/news/microsoft-bought-mojang-minecraft-15301/ http://www.nonfictiongaming.com/news/microsoft-bought-mojang-minecraft-15301/#comments Tue, 16 Sep 2014 10:38:00 +0000 http://www.nonfictiongaming.com/?p=15301 Microsoft has just acquired Mojang studios and all of its intellectual property including Minecraft for 2.5 Billion dollars.





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“Yes, the deal is real. Mojang (minecraft) is being bought by Microsoft.” – Owen Hill, Chief word officer at Mojang.

Microsoft has just acquired Mojang studios and all of its intellectual property including Minecraft for 2.5 Billion dollars.

It was rumored earlier this week that Microsoft was looking to place a bid on the highly successful developing company Mojang which does not come as a shock.

It will be interesting to see how this will affect future releases and updates on cross platform such as PS3, PS4, Vita and Apple devices.

Minecraft

Minecraft Bought By Microsoft

“Everything is going to be OK. <3″ – Owen, Chief word officer at Mojang.

 



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What Games We’ve Been Playing – Destiny Editionhttp://www.nonfictiongaming.com/offtopic/what-weve-been-playing-destiny-edition-15287/ http://www.nonfictiongaming.com/offtopic/what-weve-been-playing-destiny-edition-15287/#comments Mon, 15 Sep 2014 12:11:13 +0000 http://www.nonfictiongaming.com/?p=15287 Considering 90% of the Non-Fiction Gaming readership have a PlayStation 4, and that Destiny is the most hyped game of the year. What Have You Been Playing?





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Source: http://www.flydrs.com/wp-content/uploads/2014/07/destiny-the-moon.jpg

2014 now has TWO games where you go to the moon

“What we’ve been playing” seems like an almost pointless question this week. Considering 90% of the Non-Fiction Gaming crew and readership have a PlayStation 4 and that Destiny is the most hyped game of the year, of course most of the crew is playing it!

So read on and see how we feel about Destiny so far (except KRS 2 because he always has to be different… or he doesn’t have a PS4).

 

Destiny

Senior Stiv

I’ve just been playing a whole lot of Destiny this past week. Thus far, the game has been fantastic. Things start off kind of slow, but once you leave Earth and start gaining higher levels the game really starts to pick up.

I’m currently at level 16 with my Hunter and is only getting exceedingly more badass as I continue playing. There is lots to explore and loot as well, making the game endlessly entertaining.

I imagine I won’t be having much of a social life for the next month or so.

Destiny

 

Destiny & Dark Souls 2

James Wilson

Destiny is out and it’s been really good so far, a fun mix of exploration and combat make it one of the best games to play with friends so far this year. I’d liken the game to a combination of Borderlands and Halo in the way that it plays and feels.

The best parts of the game are playing with friends to get Legendary loot, and co-oping Strike missions to beat an assortment of nasty aliens. Just watch out for Phogoth on the moon, that’s all I’m saying!

Source: http://static4.gamespot.com/uploads/screen_kubrick/1533/15333573/2650334-gameplay_destiny_phogoth.jpg

Does this count as a spoiler?

I’m also back on Dark Souls 2‘s DLC ‘Crowns of the [insert name of king here]‘ and I’m noticing a pattern, and no its not that you have to collect crowns, it’s that From Software has really put a lot into their additional content.

In the previous it was the level design that I thought stood out the most, and its good here but I think the best part of the Crown of the Old Iron King is the lore. The story telling is great as you find out more about what happened to the Old Iron King (of course you already know), locate Velstadt’s long lost brother, and foil another crooked queen’s plans.

 

Bravely Default & Dynasty Warriors 8

KRS 2

I’ve had Bravely Default for a month or so but only started playing it two weeks ago due to other gaming commitments (Tomb Raider, Saints Row IV, Spec Ops, etc.).  And my goodness, is it great! It’s the first real Final Fantasy game in years and feels like a natural progression from Final Fantasy VI way back on the SNES.

Source: http://oyster.ignimgs.com/mediawiki/apis.ign.com/bravely-default-flying-fairy/thumb/9/9f/BDFF_ALL.jpg/468px-BDFF_ALL.jpg

The in-game art style is so cute!

I had heard the story was generic and with no real twists, so my expectations of the narrative were quite low. However, within the first hour or two a character with amnesia and a mysterious journal foretelling the future (so it would seem) appears. It’s a great little addition early on (assuming you read the whole journal) which makes you desperately find out the identity of the writer.

I also won a copy of Dynasty Warriors 8 Xtreme Legends and started playing through the story mode with my girlfriend on co-op. We’ve had a lot of fun playing the game since it feels like the evolution of old school beat-em-ups like Double Dragon.

This is why sometimes you shouldn’t ALWAYS listen to critics or the general opinions of gamers, since I’ve always been told Dynasty Warriors sucks and is nothing but a button masher. I believed them until Hyrule Warriors was announced and I realized my opinion (Hyrule Warriors looks crap because it’s just Dynasty Warriors) was based on no actual firsthand experience. I hadn’t even looked at gameplay footage before!

Source: http://4.bp.blogspot.com/-OHfdazbLiqk/Up5X9nKOitI/AAAAAAAAA5E/Y0aSDeZ15qQ/s1600/smusou7m_top.jpg

I did know that the costumes were fabulous though

So I’m glad I took a look at the series, and you can bet I’ll be looking forward to playing more Warriors games in the future!

DOTA 2 & League of Legends

nfgDan

Unlike the other millions of gamers, I have not yet partaken in the Destiny craze. I’m waiting for the hype to die down a little before I make that kind of commitment.

I am stuck into a game starting with D though… DOTA 2 has been on my Steam playlist as I’ve been getting reconnected with Valve’s entry into the MOBA genre. I still feel there are some limitations to the engine as I discussed in another article, however the game is still fun at its core. Whilst my MMR rating is only parked at the 3k mark, I feel I’m doing quite well and look forward to randoming my way through the entire roster of heroes.

While the lanes may be similar, the jungle is quite different.

League of Legends and Dota 2

League of Legends is another popular MOBA and there’s usually shots fired from either camp on occasion about which one is better. I have friends across a large spectrum of gaming so I’ve been spending some time as a summoner when the LoL friends shoot me an invite. Both games are good fun and keep those fingers twitching.

 

Have you got Destiny on play or some other game starting with D? What is your favourite thing about the game you’ve been playing?  

Let us know in the comments!

 

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The Sims 4 Reviewhttp://www.nonfictiongaming.com/reviews/sims-4-review-15256/ http://www.nonfictiongaming.com/reviews/sims-4-review-15256/#comments Wed, 10 Sep 2014 12:38:33 +0000 http://www.nonfictiongaming.com/?p=15256 The Sims 4 début last week already topping the charts in some countries; developed by EA and The Sims Studios, The Sims 4 is the next generation in the Sims franchise.





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The Sims 4 is the latest offering from EA and The Sims Studios.

Perception Check is a video review series joining Non-Fiction Gaming, see more of Australian Casual Gamer’s videos on Youtube.

Transcript:

Selling expansion pack after expansion pack has always been the go to marketing strategy for The Sims and it works for EA and The Sims Studios. After playing all the expansions from The Sims 3 are we all expected to embrace the new generation and uninstall the previous title in anticipation?

The Sims 4 début last week already topping the charts in some countries; developed by EA and The Sims Studios, The Sims 4 is the next generation in the Sims franchise. For someone who has played every Sims game to date, it was a surprise that there was a fair bit of content released with the “vanilla” edition. Although the content was enough to keep it interesting for a while, The Sims 4 does still lack in content when comparing it to other Sims games.

The Sims 4 - PR release

The Sims 4 PR image

 

Sitting down for the first look of The Sims 4 with coffee in hand the game decided to crash several times. The issue seemed to be tabbing out of the game and changing the resolution, this issue could have been resolved with better polish and testing prior to release which is unfortunate. This set a negative tone to the first impression of the title.

The most noticeable feature of the game is the customization of the Sims themselves. The character creation portion of the game was quite impressive. The ability to shape each feature of the face and body was a nice improvement overall. The let down was the lack of ability to customize the style of clothing and items. In the Sims 3 the user had the ability render textures themselves to add to the personalization of their Sim. It would have been nice to see this in The Sims 4 since it was regarded a great feature by the community in the past.

The emotion feature is one of the most innovative additions to the game. Every action you gave to your Sim had a direct result in the mood of it. This resulted in the way that the Sim would interact with other or objects. A steamy shower would change the Sim’s mood from normal to being flirtatious which opened up different actions on other Sims or objects.

Crashed spaceship - Sims 4

Crashed spaceship – Sims 4

 

It seemed throughout this whole title the development team took steps backwards from the previous Sims release. Left with the feeling that developers where purposefully holding features back to make the game feel like previous Sims titles. When aware to this, The Sims 4 began to feel like a re-release version of the original Sims game.

The removal of the open world is something that has gotten the online community riled up. The only issue I had with the removal of this feature was it disjointed the game play from your house to wherever your Sim was travelling to. At times the loading screen could be a little too long just to enter your neighbour’s house to steal whatever they had in their backyard. We know that the team has the technology to carry out an open world and it worked extremely well in The Sims 3.

On a positive note – the career design is quite impressive. While your Sim is at work you are given choices to decide whether your Sim does something productive or counter-productive. This was a nice touch along with the ability to choose a path that your character can take in its career.

Build Mode - Sims 4

Build Mode – Sims 4

 

The building phase has always been the most enjoyable throughout the Sims series. The Sims 4 manages to make the building section feel new and fresh which is enjoyable. It feels like the user has more control and ability over the design of the house but it only consists of the same tools as previous Sims games. The lack of geo-tools was quite disappointing. Being able to sculpt the land to suit the need of your Sims was pretty fun in past games and made for some interesting house design.

“Smarter Sims” was a huge focus during the press conferences and marketing hype but honestly they are still dumb as ever. Left unsupervised your Sims will eat junk food, play video games and nap all day like a teenager. The smartest feature that your Sims can now do is play on their phone whilst on the toilet, this is truly where the Sims lives up to the life simulation genre.

When comparing The Sims 4 to past editions of The Sims you will find holes in gameplay and interactivity, this is to be expected.  In months and years to come expansions will flood the origin shop until we all get sick and tired of seeing the new “deluxe double deal Dumbo dildo expansions packs”. And as a conformist sheep, I will probably get the supernatural one and quite possibly the uncut one (here’s hoping).

So far this game has shown as much as it wants us to see, and I (kind of) like it. The connections I’ve had with the Sims I’ve created in The Sims 4 have been more emotional than I had in any other Sims game. I felt horrible when Ted Parks (my Sim) died before he could publish his bestselling novel or father a son to carry on his legacy. I am excited to see where The Sims Studios are going to take The Sims 4 and as always how long they can stretch out the expansion pack releases.

The Sims 4 - Town

The Sims 4 – Town

Conclusion

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Overall this release shows us that they are not finished sucking out all the cash that they can get. Holding back features and only having two neighbourhoods to live in already shows the user that we are install for some outrageous expansion packs and downloadable content. You will enjoy the game if you’re into the franchise but hold off from dropping hard-earned cash if the expansions are more your thing.

 

The Sims 4 is currently available on PC via Amazon and Origin.

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4 Games That Deserve Remakeshttp://www.nonfictiongaming.com/offtopic/4-games-deserve-remakes-15249/ http://www.nonfictiongaming.com/offtopic/4-games-deserve-remakes-15249/#comments Wed, 10 Sep 2014 12:15:05 +0000 http://www.nonfictiongaming.com/?p=15249 Naturally, when a gamer starts thinking about games from their youth, they begin pondering what they would love to see reborn this generation.





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The Non-Fiction Gaming crew were feeling somewhat nostalgic this week and started thinking about some of our favourite games. Naturally, when a gamer starts thinking about games from their youth, they begin pondering what they would love to see reborn this generation.

Today, we’ll be sharing games dating as far back as the Super Nintendo that deserve to be remade!

 

Banjo Kazooie

Senior Stiv

I would love to see my childhood game, Banjo-Kazooie, be remade. The game was already visually colorful and was a fun platformer, a remake would only make it better. Seeing Treasure Trove Grove in this generation’s more intense graphics would be amazing. Plus with more space new areas could be added to old levels, or, even better, they could add entire new levels to explore through.

Yes, I know there was Nuts n’ Bolts, but the reliance on the building and wrench to fight just didn’t make the game feel like a Banjo-Kazooie game. While they’re at it they can also remake Banjo-Tooie just so the whole series can be revamped.

Source: http://xboxoz360.files.wordpress.com/2008/11/xbla-banjo-kazooie-17.jpg

Though this somehow seems wrong…

 

Crash Bandicoot

James Wilson

I would love to see Crash Bandicoot remade for the current generation. I mean who doesn’t like the series? It’s been gone for a long time now and I think Crash is ready for a comeback. Activision even own the rights to the game franchise and have done next to nothing with it, which I’m sure they could if they wanted to (it would be a nice change from FPS’s).

My God! This game uses the full spectrum of colour!

My God! This game uses the full spectrum of colour!

Crash Bandicoot‘s good level design, crazy boss fights and, in some games addicting co-op play, make it one of the most fun games that certainly I’ve ever played and I would jump at the chance to play a new title featuring the heroic spinning marsupial. It even has some of the best video game music of all time!

Here’s hoping he comes back in some form.

I might be living in the past regarding Crash Bandicoot though because I preferred the original Naughty Dog games. There is a high probability that they won’t be re-acquiring the IP, and are busy with their recent successes Uncharted and The Last Of Us, so an old school Crash looks unlikely.

 

Toy Commander

Aidan

I’m not one for out-of-ten scales but Toy Commander is a textbook ten. It was made by No Cliche` – a French game studio that folded some time ago. Which is a tremendous shame because Toy Commander hits almost every mark perfectly and, being on the Dreamcast, not many people will be able to revisit its magic.

The player assumes the role of different vehicles (tanks, planes, helicopters) and tries to complete missions in record time. Whether it’s racing, rescuing a doll whose house is under siege, or trying to boil some eggs, the missions are hugely varied. Even the mutliplayer is outstanding. You can engage in a dog fight or bombing run. Or why not play the resource game and choke out the enemy’s fuel supplies? No Cliche` takes very complex concepts and translates them into the game effortlessly.

Source: http://static.megashara.com/screenshots/968307__nulldc_2009_12_28_02_04_32_50.jpg

Gotta admit… This looks pretty damned fun

Toy Commander gives you the option to complete all the missions, enough missions to unlock the boss fight, or just enough to get to the next world/room. Which means that there is lots of content for dedicated players but anyone who finds a mission challenging will not be left behind. Give me a Wii U or Xbox One remake of this and I’d be settled for a year.

 

 

Final Fantasy VI

KRS 2

Final Fantasy VI is often in mentioned in discussions of which Final Fantasy game is the best. The game has an interesting assortment of character with diverse backgrounds and abilities, a reasonably simple but engaging story, and one of the best sound tracks from the SNES era of OSTs.

You could be forgiven for thinking I want a console remake of this JRPG, but I personally think it is best suited to a 3DS recreation with visuals similar to the wildly successful Bravely Default (the first REAL Final Fantasy game in years).  The chibi proportions of the original Super Nintendo sprites would translate extremely well to the chibi 3D models of the Bravely Default cast. I’d also love to hear the entire soundtrack remastered for the newer generation of consoles.

Source: http://2.media.dorkly.cvcdn.com/52/11/8bf77b2beced6067d024d784a137b4e3-final-fantasy-vi-opera-scene-recreated.jpg

I’ve waited more than 10 years! I want a remastered opera scene!

But what is infuriating is that Final Fantasy V and VI have not been remade for any console to date. Meanwhile Final Fantasy I, II, and IV have been remade TWICE. They were all recreated for portable Nintendo consoles before being recreated AGAIN for the PSP. Remember, these games are remakes and not ports.

Come on SquareEnix! If you can remake four of the Final Fantasy games twice, you can spare a budget and remake number VI!

 

So you’ve heard from us, but now we want to hear from you! What games would you like to see reborn for the modern era? And on what console?

Let us know in the comments!



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Assassin’s Creed – Birth of a New World – The American Saga Collection Re-Release.http://www.nonfictiongaming.com/news/assassins-creed-birth-new-world-american-saga-collection-re-release-15239/ http://www.nonfictiongaming.com/news/assassins-creed-birth-new-world-american-saga-collection-re-release-15239/#comments Mon, 08 Sep 2014 23:23:26 +0000 http://www.nonfictiongaming.com/?p=15239 Assassin's Creed - Birth of a New World - The American Saga Collection will see three of their titles go up for sale in a 'killer' bundle. Ubisoft wants you to consume more Assassin's Creed on October 3rd, 2014.





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assassinscreed

Ubisoft wants you to consume more Assassin’s Creed on October 3rd, 2014.

Assassin’s Creed® – Birth of a New World – The American Saga Collection will see three of their titles go up for sale in a ‘killer’ bundle.

·         Assassin’s Creed® III:  Connor kills Templars
·         Assassin’s Creed® Liberation HD: Aveline de Grandpré kills Spaniards
·         Assassin’s Creed® IV Black Flag: Edward Kenway kills Templars and drinks rum.

It has not been announced whether extra content will be released for each title. One thing is for sure, Ubisoft knows how to squeeze every last drop of that assassin cash.

The bundle will get a release on Xbox 360®, Playstation®3 and PC.

 

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Batman: Arkham Knight Release Datehttp://www.nonfictiongaming.com/news/batman-arkham-knight-release-date-15233/ http://www.nonfictiongaming.com/news/batman-arkham-knight-release-date-15233/#comments Mon, 08 Sep 2014 23:14:46 +0000 http://www.nonfictiongaming.com/?p=15233 Warner Bros. Interactive Entertainment and DC Entertainment reveal Batman: Arkham Knight is scheduled for worldwide release starting June 2nd 2015. According to Warner Bros Interactive Entertainment and DC Entertainment, Batman: Arkham Knight will conclude the trilogy from Rocksteady Studios. The title will be developed exclusively for the next generation of consoles and PCs. The final […]





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Warner Bros. Interactive Entertainment and DC Entertainment reveal Batman: Arkham Knight is scheduled for worldwide release starting June 2nd 2015.

According to Warner Bros Interactive Entertainment and DC Entertainment, Batman: Arkham Knight will conclude the trilogy from Rocksteady Studios. The title will be developed exclusively for the next generation of consoles and PCs.

The final chapter will feature Scarecrow once again as he unites the villains of Gotham to destroy the Batman.

Batman Arkham Knight Batmobile

Batmobile preorder statue

Pre Orders have begun and includes a Batmobile edition which will have a fully transformable Batmobile statue.

Hype had already begun for Batman: Arkham Knight when Warner Bros. Interactive Entertainment and DC Entertainment release gameplay footage of the upcoming release.

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Lethal League Reviewhttp://www.nonfictiongaming.com/reviews/lethal-league-review-15208/ http://www.nonfictiongaming.com/reviews/lethal-league-review-15208/#comments Sun, 07 Sep 2014 02:15:55 +0000 http://www.nonfictiongaming.com/?p=15208 Lethal League from Team Reptile is an indie fighting game released on Steam 27th August 2014. Perception Check is a video review series joining Non-Fiction Gaming, see more of Aus Casual Gamer’s videos on Youtube. By Aus Casual Gamer Transcript: Platform fighting games have always had a tough time on PC, due to consoles doing  it better […]





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Lethal League from Team Reptile is an indie fighting game released on Steam 27th August 2014.

Perception Check is a video review series joining Non-Fiction Gaming, see more of Aus Casual Gamer’s videos on Youtube.

By Aus Casual Gamer

Transcript:

Platform fighting games have always had a tough time on PC, due to consoles doing  it better at times or the lack of party play ability. Lethal League brings the genre to the PC incorporating the basics of a party fighting game. Developed by Team Reptile, this independent title has great potential to break up any competitive Counter Strike LAN party with some light-hearted, old school platforming fighter fun.

Lethal League

Lethal League

 

Without a doubt, titles like Super Smash Brothers have heavily influenced this game to a point where memories from the Nintendo 64 days came rushing back with every win and loss. The title relies on a generating a fast-paced  round by combining moves to speed up the oversized baseball that is key to knocking the other players out.

The unique gameplay design is created through the 1 – 4 players all smashing a baseball as fast as possible to knockout the opponents. This is a title that requires little mastery to play but takes skill and practice to achieve some sort of dominance over all others. Each character has a unique skill set with a special attack when their hit meter is full; this generates gameplay that can be dynamic and über fun.

Candyman Action!

Candyman Action!

The graphical style is similar to Team Reptile’s previous title, Megabyte Punch, the pixellated style is quite nice when playing this game for an hour or two but becomes a little tiresome through extended amounts of play. Each character has been designed quite well; the unique style to every character makes it quite easy to have a favourite and to be completely honest, Candyman is a badass.

The feature that makes this game worth playing through is the levelling system; this system allows you to generate experience when completing a fight online or against the PC. The system unlocks different cosmetic skins for the characters as you move through the levels, this is dependent on what character you are playing with at the time of the level up.

Sitting above the gameplay and graphics, the audio design is absolutely amazing. The soundtrack for this title compliments so well with the gameplay and the graphical style of the game. Moving through each level the track changes and you cannot help but get into the game that bit more than you did before.

The characters voice acting is quite spot on with no real issues when playing through the entire game. The soundtrack needs to be a purchasable option on Steam so it can be placed under the Hotline Miami tracks in my iPod.

Lethal League action

Lethal League mid action shot

The only letdown for this game would have to be the price. The Australian purchase price sits at around 14 dollars which makes it quite the pricey game for what it is. The only advice would have to be buy it during a Steam sale because undoubtedly this game will be featured for seasons to come.

Personally I would like to see some sort of community around this title with a sort of leader board or even showing the display names of who you are opposing during the online play.

Conclusion

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Overall this game provides a mindless breakup from the hardcore competitive gaming scene and saw hours of time wasted.  If you think you’ll enjoy the scene pick it up for the $14 or wait around for the sales that will happen at some point. I give this title a solid “fun time to be had with friends”.

Lethal League is currently available on PC via Steam.

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The Crew – Closed Beta Reviewhttp://www.nonfictiongaming.com/news/crew-closed-beta-review-15167/ http://www.nonfictiongaming.com/news/crew-closed-beta-review-15167/#comments Sat, 06 Sep 2014 04:09:43 +0000 http://www.nonfictiongaming.com/?p=15167 The Crew has received some serious attention this year already, as Ubisoft is touting it as a new revolution in the action-racing game genre. Selling itself as a racing MMO in an open world replicating the United States – that’s quite the pitch to sell to gamers. With the release not until November it was […]





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The Crew Review Beta

The Crew has received some serious attention this year already, as Ubisoft is touting it as a new revolution in the action-racing game genre. Selling itself as a racing MMO in an open world replicating the United States – that’s quite the pitch to sell to gamers. With the release not until November it was time to get an early indication as to whether Ubisoft really can pull it off via the closed beta.

This was the second closed beta on the PC which allowed a number of gamers to test drive The Crew. With any beta there were the occasional initial connection issues but once I was in, wow was I blown away with just how good this game looked.

You are immediately thrown into the open world trying to evade cops in a high speed chase. I was honestly having a hard time concentrating on racing as the landscape was beautifully detailed for any racing game I had come across.

The Crew Review Beta

Unfortunately that was the main highlight for me. I wanted to enjoy my beta experience based off all the hype and how good it looks, but I couldn’t get past the cheesy cliché storyline, irritating cut scenes while racing and somewhat jarring racing mechanics.

The Crew is incredibly reminiscent of Need for Speed: Underground, in terms of gameplay and storyline. Why these games insist on a storyline is still beyond me, nevertheless the cutscenes are there to make me irritable at a character that I couldn’t care less about. While you drive between missions in this open world it is very easy to get distracted – there is lots to do. How interesting all these activities are is up for debate.

The Crew Review Beta

While exploring this open world is where the MMO aspect comes into play as you can meet other drivers in the area, hook up and join a crew. This pure and simple did not meet my enjoyment expectations. The reality is I don’t want to join a stranger for a race to have them finish first and complete my mission for me when I wipe out.

I don’t find racing with others in co-op mode satisfying in the slightest. If I’m struggling on a track I want to work at it and complete it myself.

The expansive world is impressive and I love the idea of driving from city to city across the States. Ubisoft seems to think exploring this world with other people will make it more enjoyable, but I’m not sold. Especially not on the monuments you can collect while driving around.

Whether it is because I’m not from the United States and can’t appreciate a seemingly normal suburban street and understand its significance I find it superfluous to hunt these down.

The Crew Review Beta

The biggest irk I had with this game is the driving itself. I would skim a passing car or hit a seemingly small rocky terrain patch and it would send my car flying. Not only flying but to a super crash cut-scene which while I can skip it – I don’t understand the need to ruin the fluidity of a racing car game.

I sincerely hope Ubisoft do iron out these kinks before the final release because to purchase a AAA racing game and to not have the basics cemented will not cut it.

The Crew Review Beta

The variety of cars and systematic way of unlocking more and upgrading your car and levelling up is nothing revolutionary. It works as well as expected but don’t come into this game thinking that it is much different from your standard racing games.

In fact I’d recommend on holding out til release time and keeping an eye out on the reception to the game. If Ubisoft can’t get the basic driving mechanics down pat then I am simply not interested in driving in a super social MMO open world fancy pants action-racing game.

The Crew will be live on PC, Playstation 4, Xbox One and Xbox 360. It is currently available for pre-order through Uplay and Amazon.



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Why I’m in Love with Silent Hill Shattered Memorieshttp://www.nonfictiongaming.com/opinion/im-love-silent-hill-shattered-memories-15170/ http://www.nonfictiongaming.com/opinion/im-love-silent-hill-shattered-memories-15170/#comments Thu, 04 Sep 2014 09:54:50 +0000 http://www.nonfictiongaming.com/?p=15170 Of All the Silent Hill Games I’ve Played, Shattered Memories May Be My Favourite Only Ten Minutes In.   Shattered Memories is a “re-imagining” of the original Silent Hill for the Wii, PS2, and PSP. So it’s interesting for me to see some of the changes that have been made. I have a few memories of […]





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Silent Hill Shattered Memories

Of All the Silent Hill Games I’ve Played, Shattered Memories May Be My Favourite Only Ten Minutes In.

 

Shattered Memories is a “re-imagining” of the original Silent Hill for the Wii, PS2, and PSP. So it’s interesting for me to see some of the changes that have been made. I have a few memories of watching a childhood friend play the original many years ago. It was scary then so hopefully Shattered Memories lives up to this.

It was released back in 2010 and I bought it much earlier in the year. I’m sad to say that I’ve only just gotten round to starting Silent Hill: Shattered Memories. Which I’m realising now is quite a shame: it really is amazing. I don’t want to go over the top here because, admittedly, I’m only a short way into it but I’m excited to see if this trend continues throughout.

 

Silent Hill Shattered Memories

Source: Struck-Br on DeviantArt.

 

At first, I was apprehensive about using the Wii Remote and Nunchuk as a control scheme. After my experiences with Call of Duty: World at War, I know that you have to play with a dislocated wrist to use all necessary buttons in a panicked situation.

Anyone who read my review of Donkey Kong Country: Tropical Freeze will know that I have a particular dislike for some motion controls and how their lack of precision. So far in Shattered Memories, however, these controls have been a positive thing. The Wii Remote is used to direct the beam of your torch. All in all it makes things less clumsy than a Dualshock having to turn your entire character to read a note.

I won’t deny that the first nightmare chase was made slightly more difficult by trying to use motion controls and look the right way but overall I enjoy the effect of using the Wii Remote in the slower parts of the game.

 

silent hill shattered memories torch

Turns out the Wii Remote isn’t the bane of games after all.

 

Although the graphics are a little dated by today’s standards, meticulous work has been put into crafting a world that is genuinely creepy. Silent Hill‘s traditional fog is largely absent but the snowfall and embankments take its place admirably.

The sense of isolation builds quickly and is present in every move you make. Even the first encounter with Cybill leaves you feeling alone. Shattered Memories takes the right approach by rewarding observant players while not necessarily forcing them into exploration.

Hiding collectibles in areas off the beaten track can be tedious and distract people from the central narrative. Whereas small little extra scares hidden in corners of necessary rooms can flesh out someone’s experience based on how immersed they are and even open up re-playability.

Shattered Memories is also interesting in that it opens with a warning about how it evaluates you psychologically and uses this information against you. So far I get the impression that this has been implemented quite clumsily.

Admittedly, my first thought was about an analysis of how you played the game – something along the lines of Psycho Mantis from Metal Gear Solid. In truth, however, it appears to be based on your answers in the intermittent therapy sessions. Even so, knowing that the game could be judging you plays a part in how you experience its world.

Will you be punished for playing in a predictable way later in the game? Silent Hill is no stranger to using invisible criteria to judge you with its multiple endings so the two may be related.

 

Silent Hill Shattered Memories warning

 

One of my favourite parts so far was very early on. In the electrical goods store, the player must push a door release button to unlock the way forward. The TV that is connected to the button has a dial the player can turn (by holding A and B and turning the Wii Remote). Each number on the dial is a different camera.

What I like about this is the flexibility in practice. Overly cautious players like myself turn the dial and look at the cameras to make sure the coast is clear. Simply by including this feature, Shattered Memories places the idea in the player’s head that there is the possibility of being attacked.

With no other obvious function, it’s safe to assume players will draw the same conclusion. Conversely, later in the game this can be used for less cautious players too. Tracking a monster in your building with the cameras immediately creates a sense of tension and dread: will it find me? How can I plan my escape?

This sort of mechanic feeds into what Frictional Games spoke about on their blog with regards to their upcoming title, SOMA. If fear and anxiety is derived from the chase (i.e. the moments before death) then death itself is a relief. Ergo, games need to find a way to prolong the experience of the chase. Of course, there is the problem of acclimatization: the more you see of a monster, the less scary it becomes.

Silent Hill has never really been afraid of showing you what you’re being chased by. Often their monsters are so disgusting or varied that this is almost a non-issue. Any time spent watching the beast on the camera is time spent wondering if it will find you. A camera tracking mechanic balances these two elements so well, it’s almost enough for me to sing Shattered Memories‘ praises.

 

Silent Hill Shattered Memories

 

I want to emphasise again that I have only just started played Shattered Memories. While it certainly does look promising so far, things could take a turn for the worse. There have been mentions of repetitive and easy puzzles, which would be a shame as they are central to the Silent Hill experience.

Only time will tell, I suppose, but this is one gamer who is excited to find out.

Have you had any games you knew you were going to love from the outset? Let us know in the comments below.

Silent Hill Shattered Memories is available on Nintendo Wii, Sony PSP and PlayStation 2

 



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