Non-Fiction Gaming http://www.nonfictiongaming.com News, eSports, Video Games Sun, 23 Nov 2014 15:13:11 +0000 en-US hourly 1 http://wordpress.org/?v=4.0.1 Escape Dead Island Reviewhttp://www.nonfictiongaming.com/2014/11/escape-dead-island-review/ http://www.nonfictiongaming.com/2014/11/escape-dead-island-review/#comments Wed, 30 Nov -0001 00:00:00 +0000 http://www.nonfictiongaming.com/?p=15909 The Dead Island series has slowly but surely reverted to a decomposing series since the original game was released.





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Escape Dead Island Review

The Dead Island series has slowly but surely reverted to a decomposing series since the original game was released. And now with Yaeger taking control of the games “sequel”, Deep Silver decided to throw out one more spin off.

Escape Dead Island

Developer: Fatshark

PublisherDeep Silver

Platforms: Xbox 360, PlayStation 3, PC

Price: From $39.99 (Amazon US)

This game is one of the most devastatingly unfinished games I have ever had the misfortune to play through. The series seems to have lost what it is meant to be, which is a serious survival game based on an island populated by the undead. This time around the game seems to have taken a more psychological route which I personally feel defeats the point of a zombie game.

Setting Up

Escape Dead Island is set on Narapela which is a small island just off the coast of Banoi and, the story follows the slow but inevitable spread of the virus which will lead to the outbreak in Dead Island 2. The game seems to use the zombie apocalypse setting as a backdrop for the main protagonist Cliff and his slowly decaying mind.

The story is based around the fact that Cliff wants to impress his dad so he decides to take his two friends, one a savvy journalist trying to get her big break and the other a not so enthusiastic writer on a boat trip. The boats destination is Narapela which is an island that the trio believe was the heart of the Banoi outbreak. However their arrival awakens the undead from their slumber and a fun trip turns into a journey through hell.

Escape Dead Island

The most exiting parts of the game see you thrown into an unworldly trance causing you to experience some crazy things. Unfortunately these moments are few and far between despite the fact that they are the lifeblood of the game. The game also implements stealth mechanics that will enable you to navigate through large hordes of the brain munching undead. This mechanic does make the game alot more intense but once again this is incredibly underused. The game definitely has all of the mechanics that make a great zombie game but the developers just don’t use them correctly.

For example, Cliff is incredibly vulnerable and the zombies will easily kill him in a couple of hits therefor you will need to be incredibly careful. You will get very few actual weapons in the beginning of the game so you will usually be forced to turn the environment against the zombie threat.

Unfortunately these mechanics only have a part in the first couple of hours and after that Cliff will have acquired a weapon of mass destruction and will be gunning down entire hordes as if it was nothing to him. But like plenty of other games Fatshark have added plenty of collectibles that are worth hunting down if you are invested in the story. This is because each collectible contains a small piece of backstory that definitely opens the world up.

Shambling back and forth

The level design is a lot like Alien Isolation, I say this because the game requires you to backtrack countless times and for what, a weapon you forgot to pick up. Thankfully the game compensates for these long treks with a beautiful soundtrack that is matched only by the beautiful scenery. Despite the fact many zombie survival fans would think it an obvious addition to the game to be able to explore this vast map the developers have placed countless obstacles in your way to stop you doing exactly this. And since you will be restricted to a single mission area players will not get distracted by other things which will severely shorting the play time.

Throughout the game are various checkpoints which is natural for this kind of game, what isn’t natural is the fact that the game tends to glitch after one of these auto-saves forcing you to restart your console or PC which is a very annoying issue.

 

Conclusion: 6/10

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Escape Dead Island tries to be more of a psychological stealth action game rather than a free roam survival horror game that fans of the series expect. However the various dream sequences throughout the game make up for the lack of free roaming but the game still doesn’t deliver what it was meant to be which is a survival horror game with psychological elements.

The game isn’t terrible for a zombie game but it does contain its fair share of issues and will likely disappoint fans of the previous games.

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World Of Warcraft’s 10th anniversary giftshttp://www.nonfictiongaming.com/2014/11/world-warcrafts-10th-anniversary-gifts/ http://www.nonfictiongaming.com/2014/11/world-warcrafts-10th-anniversary-gifts/#comments Sun, 23 Nov 2014 06:53:50 +0000 http://www.nonfictiongaming.com/?p=15961 The 10th anniversary for Blizzard's MMO World Of Warcraft and to commemorate the games creation the devs will be handing out plenty of great gifts.





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World of Warcraft Aniversary

The 10th anniversary for Blizzard’s MMO World Of Warcraft and to commemorate the games creation the developers will be handing out plenty of great gifts.

Included will be a unique deathmatch that revolves around the tension between Southshore and Tarren Mill and will be split in two. One will be for level 90 to 99 players and one for level 100 players. Completing this deathmatch will earn you a unique new title which will be either  Southshore Slayer for the Horde or Tarren Mill Terror for the Alliance.

Blizzard have also revealed that the game will be getting these gifts today and they will last all the way up until January 6th next year. Players who are online for the anniversary celebration will be getting a Molten Corgi pet which is as the name says a lava puppy.

Another celebration is a raid in Molten Core for level 100s and will reward the participants with a beastly core hound mount that will have 100% drop chance.

 



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Game Awards 2014 nominations announcedhttp://www.nonfictiongaming.com/2014/11/game-awards-2014-nominations-announced/ http://www.nonfictiongaming.com/2014/11/game-awards-2014-nominations-announced/#comments Fri, 21 Nov 2014 08:02:07 +0000 http://www.nonfictiongaming.com/?p=15949 The nominations for the Game Awards 2014 have been unveiled and it truly is a great line up!





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The Game Awards 2014

The nominations for the Game Awards 2014 have been unveiled and it truly is a great line up!

The Game Awards is a new event to honour the year’s best games and developers. Producer Geoff Keighley announced the nominees for the inaugural year.

This year’s event, which is not affiliated with the programming of past years produced by Viacom, includes a number of new categories.

Game Of The Year:

Best Independent Game:

  • Broken Age – Act 1
  • Monument Valley
  • Shovel Knight
  • Transistor
  • The Vanishing of Ethan Carter

Best Narrative:

  • South Park: The Stick of Truth
  • The Walking Dead — Season 2
  • The Wolf Among Us
  • Valiant Hearts: The Great War
  • Wolfenstein: The New Order

Best Performance:

  • Adam Harrington as Bigby Wolf — The Wolf Among Us
  • Kevin Spacey as Jonathan Irons — Call of Duty: Advanced Warfare
  • Melissa Hutchinson as Clementine — The Walking Dead — Season 2
  • Trey Parker as various voices — South Park: The Stick of Truth
  • Troy Baker as Talion — Middle-earth: Shadow of Mordor

Best Remaster:

  • Grand Theft Auto V
  • Pokemon Omega Ruby and Alpha Sapphire
  • The Last of Us Remastered
  • The Master Chief Collection
  • Tomb Raider: Definitive Edition

Best Action/Adventure:

  • Alien: Isolation
  • Assassin’s Creed Unity
  • Bayonetta 2
  • Middle-earth: Shadow of Mordor
  • Sunset Overdrive

Best Fighting Game:

  • Killer Instinct: Season 2
  • Persona 4 Arena Ultimax
  • Super Smash Bros. 3DS
  • Super Smash Bros. Wii U
  • Ultra Street Fighter IV

Best Sports/Racing Game:

  • FIFA 15
  • Forza Horizon 2
  • Mario Kart 8
  • NBA 2K15
  • Trials Fusion

Best Shooter:

  • Call of Duty: Advanced Warfare
  • Destiny
  • Far Cry 4
  • Titanfall
  • Wolfenstein: The New Order

Best Role-Playing Game:

  • Bravely Default
  • Dark Souls II
  • Divinity
  • Dragon Age: Inquisition
  • South Park: The Stick of Truth

Best Family Game:

  • Disney Infinity 2.0
  • Fantasia: Music Evolved
  • Mario Kart 8
  • Skylanders: Trap Team
  • Tomodachi Life

Best Online Experience:

Best Mobile/Handheld Game:

  • Bravely Default
  • Hearthstone
  • Monument Valley
  • Super Smash Bros. for 3DS
  • Threes!

Developer of the Year:

Best Score/Soundtrack:

Games for Change:

  • Mountain
  • Never Alone
  • The Last of Us: Left Behind
  • This War of Mine
  • Valiant Hearts: The Great War

Most Anticipated Game: (To be voted on by fans)

  • Batman: Arkham Knight
  • Bloodborne
  • Evolve
  • The Witcher 3: Wild Hunt
  • Uncharted 4: A Thief’s End

eSports Player of the Year: (To be voted on by fans)

  • Martin ‘Rekkles’ Larsson (League of Legends)
  • Xu “Fy” Linsen (DOTA2)
  • James “Firebat” Kostesich (Hearthstone)
  • Christopher “GeT_RiGhT” Alesund (Counter-Strike: GO)
  • Matt “NaDeSHoT” Haag (Call of Duty)

eSports Team of the Year: (To be voted on by fans)

  • Samsung White (League of Legends)
  • Evil Geniuses (DOTA2)
  • Edward Gaming (League of Legends)
  • Newbee (DOTA2)
  • Ninjas in Pajamas (Counter-Strike: GO)

Trending Gamer: (To be voted on by fans)

  • Evan “Vanoss” Fong
  • Jeff Gerstmann
  • PewDiePie
  • StampyLongHead
  • TotalBiscuit

Best Fan Creation: (To be voted on by fans)

  • BEST Zelda Rap EVER!! By Egoraptor
  • Luigi Death Stare by CZBwoi and Rizupicorr
  • Mine the Diamond (Minecraft Song) by Tobuscus
  • Minecraft — TITAN City by Colonial Puppet
  • Twitch Plays Pokemon by Anonymous

The Game Awards will be Live December 5th and watchable through a number of distribution partner’s including: Wii U, Xbox Live, PSN, Steam, Twitch and YouTube.

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Assassins Creed Rogue Reviewhttp://www.nonfictiongaming.com/2014/11/assassins-creed-rogue-review/ http://www.nonfictiongaming.com/2014/11/assassins-creed-rogue-review/#comments Wed, 19 Nov 2014 11:00:54 +0000 http://www.nonfictiongaming.com/?p=15832 Assassins Creed Rogue completely changes the mix by making the protagonist a Templar.





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s the Assassins Creed series has progressed the game never really changed its story perspective, at least not until now. Assassins Creed Rogue completely changes the mix by making the protagonist a Templar.

At the moment the game is being overshadowed by its next gen counter part so it is easy to overlook this amazing edition to the series.

Assassins Creed Rogue

Developer: Ubisoft Sofia

PublisherUbisoft

Platforms: Xbox 360, PlayStation 3, PC

Price: From $59.99 (Amazon US)

 

The Setup

The game is set in between the 3rd and 4th instalments of the Assassins Creed franchise, and since it is a new time period you will also get a new protagonist. You play as Shay Cormac an Irish citizen who has been enlisted in the death defying Assassins Brotherhood. He enters the brotherhood with his best friend who will end up being the reason he leaves.

Shay begins as a model student who works through intense training to impress his superiors and become a fully fledged Assassin. However everything goes to hell after a deadly mission takes away everything he loves and he decides to leave the brotherhood and take his revenge. Shay then joins the notorious Templars and begins to hunt down his previous brothers.

Assassins Creed Rogue

The games combat is incredibly satisfying

Templar Time

Playing a Templar feels different compared to the iconic Ezio or Altair and more like playing the notorious Edward Kenway. For the most part of the game you will be exploring both deserted and populated towns whilst hunting down the dwindling assassin forces.

You will also spend a large amount of time exploring the vast ocean on your imposing ship the Morrigan. The Morrigan will also allow you to hunt various water dwelling animals.

Assassins Creed Rogue Rooftops

The scenery is beautiful

However playing as a Templar does change the playing field, for example you will often be sent out to scout the assassins HQ or instead of follow and listen to assassins for intel you will be sent to hunt them down. In the previous games you will have been sent out to spy and gather intel from the brotherhood and in this take on the game you will have to constantly be listening out for the chatters of nearby assassins.

Eagle vision returns and is so much more important than the previous games mainly because you are tasked with using it to search for the Assassins that are constantly perusing you. The best additions to the game however are the innovative yet complicated gadgets.

One of my favourites has to be the now silenced rifle which seems to replace the poison dart from the previous games. However you have to use it at the perfect time as it takes time to reload and it is likely that you wont have time.

Conclusion: 8.5/10

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The game stays true to the franchise whilst adding multiple new mechanics and gadgets. The game also lets us view the story from the antagonists side of the story which unfortunately very few games do now.

With a great story also comes some great new characters with some very intriguing back stories, we also see the return of a few characters from the past games such as Haytham the Templar father of Connor from Assassins Creed 3.

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Just Cause 3 Wont Retail With a Multiplayer Modehttp://www.nonfictiongaming.com/2014/11/just-cause-3-wont-retail-multiplayer-mode/ http://www.nonfictiongaming.com/2014/11/just-cause-3-wont-retail-multiplayer-mode/#comments Wed, 19 Nov 2014 10:53:10 +0000 http://www.nonfictiongaming.com/?p=15890 The developers however that one day Just Cause 3 may come into the multiplayer world but that time is obviously not now.





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Just Cause 3

Just Cause 3 is coming to PS4, Xbox One, and PC next year, and despite the fact the multiplayer “mod” for the 2nd game in the series was an unprecedented success, Avalanche have decided not include it with the game.

The developers however have admited that one day Just Cause 3 may come into the multiplayer world but that time is not now. The PC mod is sanctioned by Square Enix meaning that they probably support a multiplayer mode for the game.

A developer at Avalanche stated “We don’t expect the fans to make the multiplayer for Just Cause 3, but at some point you have to make a choice on where your focus is.”

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Open World Horror ‘Grave’ Coming to PlayStation 4http://www.nonfictiongaming.com/2014/11/open-world-horror-grave-coming-playstation-4/ http://www.nonfictiongaming.com/2014/11/open-world-horror-grave-coming-playstation-4/#comments Wed, 19 Nov 2014 07:18:18 +0000 http://www.nonfictiongaming.com/?p=15892 Grave is an open world survival horror game which pits you against the harsh wasteland and the murderer you are tracking down.





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Grave

Grave is an open world survival horror game which pits you against the harsh wasteland and the murderer you are tracking down. The game was already confirmed for Xbox One and PC but luckily for PlayStation 4 owners it is now available.

From an announcement on the official website,

“We are excited to announce that Grave will be coming to the PS4 alongside the Xbox One in 2015. This means Grave will be available on Steam, for PC/Mac/Linux and available for digital purchase for Xbox One and PS4.”

The game is crowdfunded and the reason the developers thought it would be unavailable for PS4 is because they fell short of their target goal. However, Sony has revealed that Grave will come to PS4 sometime in 2015.

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Wild Wii U Novemberhttp://www.nonfictiongaming.com/2014/11/wild-wii-u-november/ http://www.nonfictiongaming.com/2014/11/wild-wii-u-november/#comments Wed, 19 Nov 2014 02:00:11 +0000 http://www.nonfictiongaming.com/?p=15899 Nintendo's November is laden with tremendous new content. DLC, games, and Amiibo make for a powerful line-up that gives Wii U owners reason to cheer.





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Before the Holiday Rush, Nintendo Makes for an Awesome November for Wii U Owners.

 

Between DLC, games, and accessories, Nintendo is rounding out November in tremendous fashion. Are they pushing early for the holiday period or is this the beginning of truly contesting Sony and Microsoft?

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Downloadable Content

Two major pieces of DLC are scheduled for this month. Last week, the first of two Mario Kart 8 add-ons was released. This gave racers eight new courses, three new characters, and four vehicles. Finally gamers can race as Link on his Master Cycle on Hyrule Circuit. Stay tuned for a full breakdown of the content.

To follow this, Hyrule Warriors is set to release its second pack, the Twilight Princess DLC on the 27th of November. Players who purchase this pack will gain access to a third adventure mode map (assuming they also have the Master Quest adventure map), a new weapon, two new costumes, and, best of all, a new character.

PAX Australia Nintendo

 

Some speculation has been flying around the internet about who would feature as the latest addition to the roster. Recently the announcement was made that fans would finally be able to play as Twili Midna – that is, Midna as she appears in the ending of Twilight Princess. All we know at the moment is that she uses the Mirror of Twilight as her weapon.

 

The Mirror of Twilight is promised to be too amazing to describe.

The Mirror of Twilight is promised to be too amazing to describe.

 

Accessories

The first run out of Amiibo will finally hit stores on the 21st of the month. Nintendo explored their intentions with these figurines back at E3. Now, however, we are getting more information about how they will work with various games. The first batch includes twelve figures from Mario and Link to Villager and Wii Fit Trainer.

Amiibo are currently expected to integrate into three current titles: Super Smash Bros. Wii UMario Kart 8, and Hyrule WarriorsMario Kart will function with ten of the twelve figures (not Villager or Wii Fit Trainer) and unlocks a themed costume for your Mii to race in. Players can dress up like Captain Falcon, Samus, or even Kirby.

 

The first set of twelve Amiibo figures

The first set of twelve Amiibo figures

Hyrule Warriors is a bit different. Tapping the Link figure will unlock the Spinner weapon for Link in the game. The Spinner, seen in Twilight Princess, is a spinning top that Link can ride.

Players can tap the Zelda figure (to be released in the second batch) once per day to unlock a three star or greater weapon; or tap any other Amiibo once per day to receive a free three star or lower weapon, Rupee bonus, or crafting material bonus.

Amiibo display at PAX Australia

Amiibos on display at PAX Australia

 

How Amiibo will work with Super Smash Bros Wii U. is much more interesting. It’s complicated enough to fill an article of its own. Put simply, the Amiibo will become a sparring partner for the player. Playing against the Amiibo will let players level it up and train it to fight in particular styles when in the hands of a computer.

Check out the trailer below.

 

Games

All the hype about Amiibo and Super Smash Bros. Wii U is coming to a head this month with Nintendo pulling the release date of the giant title forward. Originally slated for a release around the sixth of December, Wii U owners will now finally be able to shut their 3DS-owning friends up on the 21st of November (29th for those of us down under).

Super Smash Bros Wii U at PAX Australia

Like Mario Kart 8 back in May, Super Smash Bros. looks to be an enormous boon to the Wii U. Forging ahead into the holiday period, Nintendo will no doubt be hoping to replicate the demonstrably huge bolstering impact venerable series can have on console sales.

 

When it comes down to it, despite Far Cry 4 being released this week, November seems to be Nintendo’s to lose. With such a powerful line-up of new content, it’s safe to say I’m glad I’m a Wii U owner.

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Goat Simulator is Becoming an MMOhttp://www.nonfictiongaming.com/2014/11/goat-simulator-becoming-mmo/ http://www.nonfictiongaming.com/2014/11/goat-simulator-becoming-mmo/#comments Tue, 18 Nov 2014 21:33:58 +0000 http://www.nonfictiongaming.com/?p=15885 Goat Simulator was already crazy and messed up but now the developers have decided to add an MMO feature to it.





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Goat MMO Simulator

Goat Simulator was already crazy and messed up but now the developers have decided to add an MMO feature to it. Patch 1.2 which will arrive this Thursday will add the MMO elements to the game.

The Goat Simulator MMO will not just stay a crazy game with over the top physics. This is because the devs have taken time to implement health bars for NPCs, a world map, skill points, and so much more.

According to the Steam Page:

Features

  • Five different classes: Warrior, Rouge, Magician, Hunter and Microwave
  • Complete dozens of quests, level up a hundred times and play five different classes that’s a ton of content you do the math, we all went to high-school well I didn’t I was too busy huffing paint behind the cafeteria
  • Level cap is 101, 1 level higher than you-know-what
  • Prolly not tons of content tho, but don’t hate be cool
  • Stay a while and listen to Dumblebore the Grey in Twistram
  • Faction warfare between goats and sheep
  • MMO simulation so good you’ll think it’s real
  • There are even elves and dwarves like in that movie

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Dragon Age: Inquisition Exclusive Pre-Launch Eventhttp://www.nonfictiongaming.com/2014/11/dragon-age-inquisition-exclusive-pre-launch-event/ http://www.nonfictiongaming.com/2014/11/dragon-age-inquisition-exclusive-pre-launch-event/#comments Tue, 18 Nov 2014 10:11:41 +0000 http://www.nonfictiongaming.com/?p=15876 Last night I was lucky enough to attend the Dragon Age: Inquisition Pre-Launch Event which was an awesome treat. The guys over at Gamespot put on a great show up in their office in Sydney for around 20 lucky people.





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Dragon Age: Inquisition

Dragon Age: Inquisition



Dragon Age: Inquisition Exclusive Pre-Launch Event

Last night I was lucky enough to attend the Dragon Age: Inquisition Pre-Launch Event which was an awesome treat. The guys over at Gamespot put on a great show up in their office in Sydney for around 20 lucky people. We all got around 3 hours of playtime with the release version of Dragon Age: Inquisition and here are some first impressions.

Firstly, it looks great, the team over at Bioware really have put a lot into inquisition by the looks of it, comparing it to Dragon Age: 2 there would be no competition that Inquisition steamrolls over any previous game in the series. The texture qualities are pretty much spot on, getting that right angle to view the armour close-up seems to be the first thing I do when it comes to Role playing games.

Seeing blood splatters and weapon damage as the story unfolds really immerses you into the game to a point where you forget that you’ve been dying on the same enemies about 5 or 6 times.

Dragon Age: Inquisition Character creation

Am I pretty yet?

The particle effects of magic blew me away; starting off as a mage, I really enjoyed the magical abilities as they had weight behind every cast, I felt as a mage should on the battlefield, exposed and glass cannony. Using the different elements caused the enemies to experience a range of status afflictions such as burning, freezing and fearing your godlike power.

Every class had their abilities on display which makes for a fun play though; the rogue/ranger in the early levels can unlock explosive ammunition that makes for some interesting visuals in combat. The abilities that sounded as if they would be the best looking were the ones I wanted for my party; Cassandra (the warrior) had the coolest ability by far taking advantage of a hook that launched from nowhere to bring an enemy into her melee range.

The combat has to be one of the main points of Dragon Age: Inquisition, controlling your four heroes through any given combat can be stressful and may lead to stupid mistakes being made in the heat of battle. The tactical battle system is actually good to my surprise. The tutorial does an “okay” job at explaining the basics of the combat system, but it mainly consisted of trial and error mostly. Pausing real-time combat to allow for strategic gameplay is just fun; taking a step back to assess the situation and create vantage points for your party members is just great game design.

Dragon Age: Inquisition Mage talent tree

Dragon Age: Inquisition Mage talent tree

I was a little disappointed with the talent tree unfortunate, it was quite basic with only a little bit of intricacies in place. There is a section available for points to be spent to boost an already learnt talent, but I felt this does not enhance the game but more feeds the OCD nature to unlock every talent. In saying that, every class has more than one talent tree that focuses on different aspects of their class. I think more time is needed to really give an in-depth review of the talent trees and the overall synergy with the party.

The “open world” seemed a little boxed off for my liking; it feels more like a “shoebox” RPG. Running into invisible walls when trying to jump off cliffs and explore behind rocks that I can clearly jump over destroyed the feeling of being in an open world for me. I can appreciate and understand the development of such a world, but when looking at Skyrim or any other open world game you have the ability to do anything but the game will punish you for doing something stupid.

I felt like the game was holding my hand when it came to exploring; very noticeable paths that lead from mission to mission kind of detoured away from the feel of an open world. At points where I was able to jump off cliffs into the unknown I was teleported back to the place of jumpage with no penalty whatsoever.

Jamie (auscasualgamer) playing some Dragon Age: Inquisition

Jamie (auscasualgamer) playing some Dragon Age: Inquisition

So far this game looks, feels and plays like a “GOOD” Dragon Age game, and should please many of the hardcore fans who love the gameplay as well as the lore. A big thank you to the guys over at Gamespot for hooking me up with a few hours of gameplay and also the team over at Bioware who presented such a good night.

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Halo 5 Gameplay Impressionshttp://www.nonfictiongaming.com/2014/11/halo-5-gameplay-impressions/ http://www.nonfictiongaming.com/2014/11/halo-5-gameplay-impressions/#comments Mon, 17 Nov 2014 14:00:20 +0000 http://www.nonfictiongaming.com/?p=15802 The Halo 5: Guardians first ever gameplay was revealed tonight and it brought some enticing details and some intense multiplayer gameplay.





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Halo 5

Halo Fest has just finished and it left a hype wave behind. The Halo 5: Guardians first ever gameplay was revealed last week and it brought some enticing details and some intense multiplayer gameplay.

The game has special abilities that build on the past games such as the Ground Pound, the Clamber, the Thruster Pack, and so many more.

Firstly the thruster pack is not just a specific ability you can choose at the starting menu it is instead an ability bound to all Spartans. It will allow you to perform a quick boost towards the direction you are facing, and it offers up a lot of tactical advantages if it is used right.

From what we can see from the Beta, Halo 5: Guardians is shaping up to be a great game and an large step in the right direction for the series.

The Halo 5: Guardians Beta hits Xbox One on December 29th.

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