The other day, a discussion erupted around the water cooler at work. It’s not an actual water cooler, obviously, but y’know. The discussion was about our top Legend of Zelda games – a ritual that is mandated after every release. For many of our group, Breath of the Wild was top of the pops. But […]
Anyone even remotely interested in gaming news in the last three weeks will know about Outlast 2‘s situation in Australia. For everyone else, the Department of Classification and the Arts refused to classify Outlast 2. The result? The game is banned in Australia. It was refused classification for implied sexual assault. It has since been […]
Everything is a consciousness sim that lets players explore anything and everything in the universe. But where does it sit in our medium? Released on the PS4 on March 21st, Everything is interesting. The question is: is it a game?
The Switch is an amazing new piece of gaming hardware that blends the home console with a portable gaming device. It is the perfect console for a young family that is both time poor and looking for games that don’t involve endless slaughter. It is the best way to access Nintendo’s IP which easily eclipses any other consoles exclusive offerings. It is so very much better than the WiiU.
Here’s a great list of online resources that can help out aspiring GMs. They include Random Generators, Map Creators, Character Creators, Art databases, campaign hosts, virtual tabletops, forums, and player finders. Enjoy! If you’re just getting started and want some general advice on ‘How to be the best DM?’ Read my free guide here. With […]
Replay value is the amount of enjoyment a player could glean from a game that he or she had already finished. The notion of replaying a game is one that's seemingly lost to time. Here are the ways games have changed direction away from replay value.
How much of a role do our expectations play in horror games? And do they unfairly benefit from them? The expectations we take into a horror game define our experience with it. Does this mean the games are working as hard as they should?
PAX, like any convention, is busy and involves a lot of waiting. Here’s a small trick I’ve found helps keep me calm during the longer waits. Anyone who’s read anything about therapy or psychology in the last five years will have heard about mindfulness. It’s currently in vogue with regards to the treatment of anxiety […]
Despite reading guides from more experienced attendees, I walked away feeling as though I didn't get as much out of PAX as I could have done.Since then, I found my way to this year's EB Expo in Sydney and gained a few insights into the best practice for attending these events. So from one expo noob to another, here are some of my basic tips for attending PAX this year.
VR opens up exciting new possibilities in the realm of horror. We examine some of the success found by demo titles available at EB Expo. Perhaps more than any other genre, horror will benefit the most from the early shift to VR. These games showcase two new approaches to the genre that make great use of the technology.
Cult classic FNAF provides an interesting insight into longevity in horror games. The eternal struggle to keep players under the game’s influence; to keep them playing but not want to win. Five Nights at Freddy’s, FNAF, has been a horror cult classic. We’ve sung its praises here at Non-Fiction Gaming for the longest time. Like […]